Pivot Issue 3ds Max 2014

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Pivot Issue 3ds Max 2014

Unread postby vshvjt1 » Sun Feb 19, 2017 3:17 am

Hello guys
Please help me guys.
I can't understand the problem in 3ds max or RW export plugin.
Setting the pivot point to 0,0,0 not working in new RWMaxPlugin2014_x64 plugin or 3ds Max.
But pivot settings works great in 3ds max 2010 with old Kuju plugins.

I have attached the screen shot of sample Loft Section object.
Image
Image

Any body get the same issue with new RWMaxPlugin2014_x64 with 3ds max 2011+ versions ?
Please help me guys i wasted my 4 days on this issue.
vshvjt1
 

Re: Pivot Issue 3ds Max 2014

Unread postby vshvjt1 » Sat Mar 04, 2017 10:20 am

Bump
No body knows ?? !**conf**!
Then how you guys using new RWmaterial plugins with Max ??
please help me
vshvjt1
 

Re: Pivot Issue 3ds Max 2014

Unread postby ricksan » Sat Mar 04, 2017 11:51 am

What's the issue? The loft quad looks right, though it would be easier to tell in the top and end-wise, wireframe views. If the loft is not showing up in the Blueprint Editor, try resetting the transform.

As for the material, that also looks OK--so far--but you didn't show how you mapped it to the quad.

Tips:
--If you're making a ballast loft, try building a cross-section profile into it.
--The Z=0 coordinate (blue vector in your screen shot) should be at the top of the rails, not the top of the ballast.
ricksan
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Re: Pivot Issue 3ds Max 2014

Unread postby vshvjt1 » Tue Mar 07, 2017 11:02 pm

hello ricksan

This same loft section works in railworks if i will export with old kuju plugins (with Max 2010).
But not working with new plugins (2011+ max versions)

May be issue in my windows ?
I am using window 7 x64, also tested on window 8.1 x64 (not working)
128GB SSD, 2GB nVIdia GT720m, 4GB DDR3

Thanks
vshvjt1
 


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