[SOLVED] Need help with Pooch texture file

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[SOLVED] Need help with Pooch texture file

Unread postby USARailfan » Wed Sep 21, 2016 7:10 pm

I'm repainting the P30CH for my fictional railroad (Western Kentucky & Illinois) and I only want 2 (#1998 and #2000) of them so I tried static numbering them and the engineer's side the numbers are flipped. Anybody have suggestions?
Here's some Pics
20160921164606_1.jpg

20160921164619_1.jpg
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Last edited by USARailfan on Thu Oct 06, 2016 1:26 pm, edited 1 time in total.
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Re: Need help with Pooch texture file

Unread postby USARailfan » Wed Sep 21, 2016 7:32 pm

Oh and I want to blend the paint with the patches I made so they're not so visible, anyone know how to do this?
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Re: Need help with Pooch texture file

Unread postby buzz456 » Wed Sep 21, 2016 8:42 pm

Yes.
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Re: Need help with Pooch texture file

Unread postby USARailfan » Wed Sep 21, 2016 9:26 pm

buzz456 wrote:Yes.

Help please?
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Re: Need help with Pooch texture file

Unread postby tagsdm » Wed Sep 21, 2016 10:41 pm

To do a limited series of numbers, I'd edit the numbers.csv to include only the numbers I want. Are you painting individual numbers on the cab sides, or is that auto numbering? I've never had numbers mirror-image like this. Why not try fixing this first, then go on to the patches issue.

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Re: Need help with Pooch texture file

Unread postby USARailfan » Thu Sep 22, 2016 12:20 pm

tagsdm wrote:To do a limited series of numbers, I'd edit the numbers.csv to include only the numbers I want. Are you painting individual numbers on the cab sides, or is that auto numbering? I've never had numbers mirror-image like this. Why not try fixing this first, then go on to the patches issue.

tagsdm


I'm static numbering them, or painting the numbers on the cab and numberboards
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Re: Need help with Pooch texture file

Unread postby tagsdm » Thu Sep 22, 2016 4:04 pm

I'm static numbering them, or painting the numbers on the cab and numberboards


I don't know that you can paint on the numberboards without incurring problems like this. I'm not absolutely sure, but I think each number is placed on a part in the 3d model. There're designed for autonumbering. I'd still recommend using autonumbering for those numberboards, although the original model is using a 3 digit format and you have a 4 digit format. That could be another obstacle in this case. Could you go to 3 digits for your project, as it is fictional?

I've had issues like this when there is only one side of an object represented on a texture file. Locomotive tenders are a good example. One side is mirrored on the other side, while any lettering is on a decal.

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