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[SOLVED] Need help with Pooch texture file

Unread postPosted: Wed Sep 21, 2016 7:10 pm
by USARailfan
I'm repainting the P30CH for my fictional railroad (Western Kentucky & Illinois) and I only want 2 (#1998 and #2000) of them so I tried static numbering them and the engineer's side the numbers are flipped. Anybody have suggestions?
Here's some Pics
20160921164606_1.jpg

20160921164619_1.jpg

Re: Need help with Pooch texture file

Unread postPosted: Wed Sep 21, 2016 7:32 pm
by USARailfan
Oh and I want to blend the paint with the patches I made so they're not so visible, anyone know how to do this?

Re: Need help with Pooch texture file

Unread postPosted: Wed Sep 21, 2016 8:42 pm
by buzz456
Yes.

Re: Need help with Pooch texture file

Unread postPosted: Wed Sep 21, 2016 9:26 pm
by USARailfan
buzz456 wrote:Yes.

Help please?

Re: Need help with Pooch texture file

Unread postPosted: Wed Sep 21, 2016 10:41 pm
by tagsdm
To do a limited series of numbers, I'd edit the numbers.csv to include only the numbers I want. Are you painting individual numbers on the cab sides, or is that auto numbering? I've never had numbers mirror-image like this. Why not try fixing this first, then go on to the patches issue.

tagsdm

Re: Need help with Pooch texture file

Unread postPosted: Thu Sep 22, 2016 12:20 pm
by USARailfan
tagsdm wrote:To do a limited series of numbers, I'd edit the numbers.csv to include only the numbers I want. Are you painting individual numbers on the cab sides, or is that auto numbering? I've never had numbers mirror-image like this. Why not try fixing this first, then go on to the patches issue.

tagsdm


I'm static numbering them, or painting the numbers on the cab and numberboards

Re: Need help with Pooch texture file

Unread postPosted: Thu Sep 22, 2016 4:04 pm
by tagsdm
I'm static numbering them, or painting the numbers on the cab and numberboards


I don't know that you can paint on the numberboards without incurring problems like this. I'm not absolutely sure, but I think each number is placed on a part in the 3d model. There're designed for autonumbering. I'd still recommend using autonumbering for those numberboards, although the original model is using a 3 digit format and you have a 4 digit format. That could be another obstacle in this case. Could you go to 3 digits for your project, as it is fictional?

I've had issues like this when there is only one side of an object represented on a texture file. Locomotive tenders are a good example. One side is mirrored on the other side, while any lettering is on a decal.

tagsdm