All Intermodal Loads Gone?

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All Intermodal Loads Gone?

Unread postby ZekTheKid » Wed Aug 03, 2016 5:48 pm

All of my intermodal loads are mysteriously gone, I did not do anything to them. The loads usually last for about a month or so before disappearing. I'm not sure what's going on. If someone could help me out, it would be appreciated.
*!!thnx!!*
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Re: All Intermodal Loads Gone?

Unread postby NS349 » Wed Aug 03, 2016 7:30 pm

Are you talking about the texture load missing? or are you missing the actual cargo load?
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Re: All Intermodal Loads Gone?

Unread postby ZekTheKid » Wed Aug 03, 2016 7:39 pm

NS349 wrote:Are you talking about the texture load missing? or are you missing the actual cargo load?

I don't know, the well cars themselves appear fine, it's just the containers are not there. I don't know what the problem is, but I know it's not a missing texture or else it would say missing texture on the side of the container.
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Re: All Intermodal Loads Gone?

Unread postby NS349 » Wed Aug 03, 2016 7:52 pm

Can you provide a Screenshot So I can see what your seeing.
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Re: All Intermodal Loads Gone?

Unread postby ZekTheKid » Wed Aug 03, 2016 8:08 pm

20160803210702_1.jpg
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Re: All Intermodal Loads Gone?

Unread postby jalsina » Wed Aug 03, 2016 8:32 pm

Do you find this in a set of cars or in all flat cars with containers? Settings, level of detail, etc...
Is there the possibility that you messed with the cargo children?
EDIT: I mean also placing other child objects and overlapping the coding of the cargo.
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Re: All Intermodal Loads Gone?

Unread postby ZekTheKid » Wed Aug 03, 2016 8:40 pm

jalsina wrote:Do you find this in a set of cars or in all flat cars with containers? Settings, level of detail, etc...
Is there the possibility that you messed with the cargo children?
EDIT: I mean also placing other child objects and overlapping the coding of the cargo.

All flatcars with loads, like the wellcars shown here, the HSC flatcars, etc, exept for the TS rewards flatcars.

Ever since I got these addons the only thing I did was add krellnut's sounds to them, but I doubt that would make any difference in the loads being there or not.
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Re: All Intermodal Loads Gone?

Unread postby jalsina » Wed Aug 03, 2016 8:42 pm

ZekTheKid wrote:All flatcars with loads, like the wellcars shown here, the HSC flatcars, etc, exept for the TS rewards flatcars.

Ever since I got these addons the only thing I did was add krellnut's sounds to them, but I doubt that would make any difference in the loads being there or not.

The Krellnut only touch the Audio folder. The cargo is controlled in the car bin file. But I was mentioning level of detail like any piece of scenery.
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Re: All Intermodal Loads Gone?

Unread postby NS349 » Wed Aug 03, 2016 8:43 pm

I'm not familiar with that particular Intermodal rollingstock, however try this if you haven't already. Go to that scenario and edit it, click on the well car it self, Do you see the preload option checked or unchecked? If checked try this, Go to Object set filter, there you search for the name of the developer who made the Intermodal, make sure there are two checked marks. If they already have those checkmarks, then I would uninstall then reinstall that Intermodal rollingstock.
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Re: All Intermodal Loads Gone?

Unread postby ZekTheKid » Wed Aug 03, 2016 8:53 pm

NS349 wrote:I'm not familiar with that particular Intermodal rollingstock, however try this if you haven't already. Go to that scenario and edit it, click on the well car it self, Do you see the preload option checked or unchecked? If checked try this, Go to Object set filter, there you search for the name of the developer who made the Intermodal, make sure there are two checked marks. If they already have those checkmarks, then I would uninstall then reinstall that Intermodal rollingstock.

Ok I'll give it a go and report back in a few minutes. !!*ok*!!
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Re: All Intermodal Loads Gone?

Unread postby ZekTheKid » Wed Aug 03, 2016 9:00 pm

Looks like I need to check it now in order to get the containers in. *!!thnx!!* *!!thnx!!* *!!thnx!!*

Edit: Exept for the kuju cars.
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Re: All Intermodal Loads Gone?

Unread postby NS349 » Wed Aug 03, 2016 9:09 pm

ZekTheKid wrote:Looks like I need to check it now in order to get the containers in. *!!thnx!!* *!!thnx!!* *!!thnx!!*

Edit: Exept for the kuju cars.


Do the same steps as you did with the other containers, make sure in that scenerio that they are checkmarked. Kuju "Rail Simulator and Rail SimulatorUS"
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Re: All Intermodal Loads Gone?

Unread postby jalsina » Wed Aug 03, 2016 9:25 pm

NS349 wrote:I'm not familiar with that particular Intermodal rollingstock, however try this if you haven't already. Go to that scenario and edit it, click on the well car it self, Do you see the preload option checked or unchecked? If checked try this, Go to Object set filter, there you search for the name of the developer who made the Intermodal, make sure there are two checked marks. If they already have those checkmarks, then I would uninstall then reinstall that Intermodal rollingstock.


I don´t understand that.
If the DLC is not filtered in, then you can´t see the flatcars and therefore the cargo, unles the cargo comes from another DLC.
Are the cargos from different providers than the flatcars and Zek is trying to make a new loaded flatcar?

That issue would not therefore show (for example) Sherman Hill flatcars without the containers as they are in the same DLC folder !*don-know!*
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Re: All Intermodal Loads Gone?

Unread postby NS349 » Wed Aug 03, 2016 9:35 pm

jalsina wrote:
NS349 wrote:I'm not familiar with that particular Intermodal rollingstock, however try this if you haven't already. Go to that scenario and edit it, click on the well car it self, Do you see the preload option checked or unchecked? If checked try this, Go to Object set filter, there you search for the name of the developer who made the Intermodal, make sure there are two checked marks. If they already have those checkmarks, then I would uninstall then reinstall that Intermodal rollingstock.


I don´t understand that.
If the DLC is not filtered in, then you can´t see the flatcars and therefore the cargo, unles the cargo comes from another DLC.
Are the cargos from different providers than the flatcars and Zek is trying to make a new loaded flatcar?

That issue would not therefore show (for example) Sherman Hill flatcars without the containers as they are in the same DLC folder !*don-know!*


That's the thing with certain DLC, most of the time from my experience and what I do know, is that the default coding is used first, however you always have to read the instructions otherwise, some developers leave out detailed steps or forgotten them. That's why I always read the "Readme" which are 99% of the time provided with instructions on and how it should be installed or used.
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Re: All Intermodal Loads Gone?

Unread postby Ericmopar » Thu Aug 04, 2016 4:35 am

If you go into the editor Zek and click on the "select consist" button in the lower left flyout, can you double click on and highlight the whole train?
If so check the load box in the upper right flyout window. Don't trust that it shows it's loaded. If that box is checked, uncheck it and recheck it, to see if the containers come back in the editor.
A person has to do that anytime a train is edited in the scenario editor. It will show loaded, but isn't really until that box is rechecked. It's been a bug for some time.
You could also be having issues do to modified sounds or some other dependency not being checked in the route editor.
Are you using none stock containers?
There is a lot of strangeness in Train Simulator. IE a scenario will remember something that was changed in the BluePrint.pak until it's cleared, then the true nature of the object becomes known.
Someone was saying something about the MD5? files needing to be cleared in scenarios recently.
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