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Larry's Boxcars and Reefers Don't Have Sound

Unread postPosted: Fri Apr 08, 2016 6:22 pm
by ZekTheKid
Title explains it. Even though the audio is directed to krellnut's sounds, there is no audio emitting from the cars. I don't know what's wrong. !**conf**!

Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postPosted: Fri Apr 08, 2016 7:34 pm
by buzz456
You're a ding dong. !*roll-laugh*! No that's not it. Must be something else. Which car are you talking about?

Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postPosted: Fri Apr 08, 2016 7:45 pm
by Ericmopar
ZekTheKid wrote:Title explains it. Even though the audio is directed to krellnut's sounds, there is no audio emitting from the cars. I don't know what's wrong. !**conf**!


It means you must need to enable Krellnut's sounds in the route editor.

Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postPosted: Fri Apr 08, 2016 7:58 pm
by ZekTheKid
buzz456 wrote:You're a ding dong. !*roll-laugh*! No that's not it. Must be something else. Which car are you talking about?

Both the 50ft "Railbox" boxcar he has made and his new mech reefer. However I usually don't need krellnut's sound loaded in the scenario editor to make the sounds work. I'll try manually loading them.

Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postPosted: Fri Apr 08, 2016 10:56 pm
by jalsina
Ericmopar wrote:........
It means you must need to enable Krellnut's sounds in the route editor.

For the route where you are trying to build the scenario and for the folder where Larry´s cars are located

Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postPosted: Fri Apr 15, 2016 3:48 pm
by ZekTheKid
Ericmopar wrote:
ZekTheKid wrote:Title explains it. Even though the audio is directed to krellnut's sounds, there is no audio emitting from the cars. I don't know what's wrong. !**conf**!


It means you must need to enable Krellnut's sounds in the route editor.

Worked. !*whack*! !!**sorry**!!