Larry's Boxcars and Reefers Don't Have Sound

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Larry's Boxcars and Reefers Don't Have Sound

Unread postby ZekTheKid » Fri Apr 08, 2016 6:22 pm

Title explains it. Even though the audio is directed to krellnut's sounds, there is no audio emitting from the cars. I don't know what's wrong. !**conf**!
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Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postby buzz456 » Fri Apr 08, 2016 7:34 pm

You're a ding dong. !*roll-laugh*! No that's not it. Must be something else. Which car are you talking about?
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Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postby Ericmopar » Fri Apr 08, 2016 7:45 pm

ZekTheKid wrote:Title explains it. Even though the audio is directed to krellnut's sounds, there is no audio emitting from the cars. I don't know what's wrong. !**conf**!


It means you must need to enable Krellnut's sounds in the route editor.
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Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postby ZekTheKid » Fri Apr 08, 2016 7:58 pm

buzz456 wrote:You're a ding dong. !*roll-laugh*! No that's not it. Must be something else. Which car are you talking about?

Both the 50ft "Railbox" boxcar he has made and his new mech reefer. However I usually don't need krellnut's sound loaded in the scenario editor to make the sounds work. I'll try manually loading them.
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Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postby jalsina » Fri Apr 08, 2016 10:56 pm

Ericmopar wrote:........
It means you must need to enable Krellnut's sounds in the route editor.

For the route where you are trying to build the scenario and for the folder where Larry´s cars are located
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Re: Larry's Boxcars and Reefers Don't Have Sound

Unread postby ZekTheKid » Fri Apr 15, 2016 3:48 pm

Ericmopar wrote:
ZekTheKid wrote:Title explains it. Even though the audio is directed to krellnut's sounds, there is no audio emitting from the cars. I don't know what's wrong. !**conf**!


It means you must need to enable Krellnut's sounds in the route editor.

Worked. !*whack*! !!**sorry**!!
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