MaineLines wrote:The alpha channel of images that have it determines the transparency of the image. Black areas are invisible and white are visible. Your model appears to have a problem with the way auto numbering is set up. The numbers displayed on your cab are temporary images usually named primarynumber_0 thru primarynumber_3 which are replaced in game by numbers randomly selected from the .dcsv file if auto numbering is working properly. I'm not sure whether or not these temporary numbers could be made to disappear by adding a black alpha channel to them using photo editing software.
I would add, for a newbie, to better grasp the concept of an image with or without an alpha or "transparent" channel.
A basic image with no transparent zone can be structured in a 24 bits file - each color channel (red, green and blue) is represented by an 8 bits data. Note that conventional colors in painting is with 3 different primary colors- red, blue and yellow.
To include a transparent option, a fourth channel with 8 bits is required, simply identitified by 0 for inactive and 1 for active or transparent. Thus an image with a transparent option will be 32 bits file and most performing graphic software will have the possibilty to workwith an "alpha" channel.
Now that the mystery is lifted have fun trying image manipulation... :-)
QcRail