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ALP-46 bell sounds don't play

Unread postPosted: Fri Dec 11, 2015 7:25 pm
by OpenRailer90
Hello, I am just trying to apply the bell sounds in Fan Railer's mods into one of the new proxyxml files included with BNSFDude's EMD 40 Series Sound Replacement Pack v1.2. I'm doing this to make use of a dynamic bell sound that changes based on distance, and I am unable to do that. I'm thinking that the error is due to the file path, but I'll leave a part of the code here:

<kLoud-cSingleSampleSound d:id="10280">
<Name d:type="cDeltaString">GE_Bell_X_D</Name>
<IsLooped d:type="bool">1</IsLooped>
<Priority d:type="sUInt32">100</Priority>
<BaseVolume d:type="sFloat32">0.7</BaseVolume>
<VolumeVariation d:type="sFloat32">0</VolumeVariation>
<BasePitchShift d:type="sFloat32">1</BasePitchShift>
<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
<AttenuationStartDist d:type="sFloat32">0</AttenuationStartDist>
<NoFutherAttenuationDist d:type="sFloat32">7250</NoFutherAttenuationDist>
<InstanceGroup d:type="ref">0</InstanceGroup>
<Sample>
<kLoud-cSampleID>
<Filename d:type="cDeltaString">DTG\NJT-Alp46\Audio\RailVehicles\Electric\ALP46\Exterior\Horn&amp;Bell\ALP46_K5LA\Bell_ext_F.wav</Filename>
</kLoud-cSampleID>
</Sample>
</kLoud-cSingleSampleSound>

emd645e3, if you're willing to implement the variable bell sounds into Fan Railer's comprehensive ALP-46 mod, go ahead and do so as the proxy only plays the close bell sound, although close and far bell sound files exist.

Re: ALP-46 bell sounds don't play

Unread postPosted: Sat Dec 12, 2015 2:11 am
by BNSFdude
Yeah how about less of stealing my ideas and work on making things sound good. Okay? Okay.

Re: ALP-46 bell sounds don't play

Unread postPosted: Sat Dec 12, 2015 8:59 am
by OpenRailer90
BNSFdude wrote:Yeah how about less of stealing my ideas and work on making things sound good. Okay? Okay.

what I was doing was using your proxyxml files for my personal use....I won't release the proxy as they're yours. I also have tried this using one of Ryan's proxys.

Re: ALP-46 bell sounds don't play

Unread postPosted: Sat Dec 12, 2015 12:51 pm
by BNSFdude
I'm talking about you asking Ryan to reverse engineer how I do it.