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Big Boy Sounds.

Unread postPosted: Fri Nov 13, 2015 9:50 pm
by trev123

Re: Big Boy Sounds.

Unread postPosted: Tue Nov 17, 2015 10:01 pm
by ZekTheKid
Thank you!!! !*YAAA*!

Re: Big Boy Sounds.

Unread postPosted: Wed Nov 18, 2015 2:10 pm
by latimers
Official update now available via Steam!

Re: Big Boy Sounds.

Unread postPosted: Wed Nov 18, 2015 3:02 pm
by trev123

Re: Big Boy Sounds.

Unread postPosted: Wed Nov 18, 2015 3:52 pm
by jalsina
Not working, though the sounds are back. **!!bang!!**
Particles, boiler, and other stuff still wrong.
Wagons sounds wrong (not aliased with Sherman Hill sounds).
Headlight fixed, even with the H key. Other items fixed I didn“t know about (scenarios, etc..).
It will probably need dtrainBNSF1 mods (thanks goodness! !*YAAA*! ). I am testing those now.

Re: Big Boy Sounds.

Unread postPosted: Wed Nov 18, 2015 4:01 pm
by latimers
I noticed that the boiler pressure never goes down, even if you have the reverser on 100% forward and the regulator wide open.

Sounds like we all need to raise tickets with DTG.

Re: Big Boy Sounds.

Unread postPosted: Wed Nov 18, 2015 6:12 pm
by jalsina
I tested the files.
I removed everything except the AP. I installed mod # 1 (dTrainBNSF1) and installed mod # 2.
Bad news? Yes. Sounds are cancelled by the mods. !!bang!!
It seems they have deleted every "Big Boy" sounds and are aliasing mostly to the Challenger (most of it) and the Black 5 sounds located infolders in same AP.
The mods keep Cocks working. Also Boiler is working too.

While the TS2015 backup plus the 2 mods are working, the sounds behave somewhat better with only the AP.

EDIT The AP is using RailVehicles folder (all together) in the Audio folder instead of Rail Vehicles (as in the mods).