Loader - load mismatches

Like its RSC predecessors, TS2016 includes a number of both interactive freight loaders and freight cars that they can load. As far as I can tell, each loader is preset to produce a specific type of load, such as coal, grain, etc, and each interactively loadable freight car has its specific commodity that can be loaded.
The peculiarity or problem, depending on whether it makes you laugh or cry, occurs when the two do not match. For example, here's a screenshot of what happens when a loader identified as "wood chips" in a scenario is actually a coal loader, but the hopper under it is restricted to loading wood chips:

And here's a "sawdust" loader that is actually a coal loader, but loads hoppers with wood chips (not sawdust)

There must be some way to deal with these mismatches and someone who knows how to do so. At least I hope so!
Meanwhile, let me add quickly that neither the route builder nor the scenario writer should be blamed for these visually ridiculous situations.

The peculiarity or problem, depending on whether it makes you laugh or cry, occurs when the two do not match. For example, here's a screenshot of what happens when a loader identified as "wood chips" in a scenario is actually a coal loader, but the hopper under it is restricted to loading wood chips:

And here's a "sawdust" loader that is actually a coal loader, but loads hoppers with wood chips (not sawdust)

There must be some way to deal with these mismatches and someone who knows how to do so. At least I hope so!
Meanwhile, let me add quickly that neither the route builder nor the scenario writer should be blamed for these visually ridiculous situations.
