Scenario Editor Temp Dump...

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Scenario Editor Temp Dump...

Unread postby tplowman91 » Sun Sep 27, 2015 2:15 pm

OK....

So I'm scratching my head here... Yesterday my scenario editor was working just fine. I didn't do any updates to TS2016, unless steam did something overnight... but my PC was off so that really is out of the question. Any time I try to create a new scenario or even edit an existing one, I now get the infamous "Temp Dump" error and TS 2016 crashes. Again, this is with ANY scenario... or even creating a new scenario. I am not sure what is wrong. I've tried it on multiple different routes. I can "drive" just fine, but can't do any editing of scenarios or creating.



Any one else getting this problem? Any solutions? Nothing has changed since yesterday.
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Re: Scenario Editor Temp Dump...

Unread postby Janine » Mon Sep 28, 2015 2:35 am

I get the tempdump error every now and then, especially when I wish to save a running scenario. I press F2 and want to click the button, and just then the tempdump error jumps in. I feel with ya, meow. :(
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Re: Scenario Editor Temp Dump...

Unread postby Chacal » Mon Sep 28, 2015 9:09 am

Time to do the ol' local cache verify, I guess.
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Re: Scenario Editor Temp Dump...

Unread postby tplowman91 » Mon Sep 28, 2015 2:05 pm

Chacal wrote:Time to do the ol' local cache verify, I guess.



What is local cache verify ?
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Re: Scenario Editor Temp Dump...

Unread postby buzz456 » Mon Sep 28, 2015 2:25 pm

tplowman91 wrote:
Chacal wrote:Time to do the ol' local cache verify, I guess.



What is local cache verify ?



https://support.steampowered.com/kb_art ... -QEUH-3335
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Re: Scenario Editor Temp Dump...

Unread postby Chacal » Mon Sep 28, 2015 2:47 pm

Be aware thought that doing this will reset any DTG file that you have changed.
It won't touch 3rd-party assets or routes, but if you have applied, say, a physics mod on DTG assets, you will have to apply this mod again.
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Re: Scenario Editor Temp Dump...

Unread postby tplowman91 » Tue Sep 29, 2015 9:34 pm

Chacal wrote:Be aware thought that doing this will reset any DTG file that you have changed.
It won't touch 3rd-party assets or routes, but if you have applied, say, a physics mod on DTG assets, you will have to apply this mod again.



Can't I simply just backup my entire railworks folder before verifying local game cache, then merge it all back together & overwrite, or just copy the mods like sounds etc from the old folder and put them in.
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Re: Scenario Editor Temp Dump...

Unread postby OldProf » Wed Sep 30, 2015 4:30 am

tplowman91 wrote:
Chacal wrote:Be aware thought that doing this will reset any DTG file that you have changed.
It won't touch 3rd-party assets or routes, but if you have applied, say, a physics mod on DTG assets, you will have to apply this mod again.



Can't I simply just backup my entire railworks folder before verifying local game cache, then merge it all back together & overwrite, or just copy the mods like sounds etc from the old folder and put them in.


Verifying the cache fixes any "official" files that have been damaged, including those that caused a crash in the first place. Restoring them in any way would just recreate the problems that you verified the cache to fix. Re-installing the modifications (not simply re-copying them, since some of them may have been damaged and thus be part of the problem) is a much better idea and there's a relatively easy way to do that, using a small program that I think is available in the RWA file library.

I actually don't use 3rd party modifications, so this is as much as I can suggest to you.
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