I haven't driven the SD75 just yet, but I'm very concerned because of this video here by Strategy First:
https://www.youtube.com/watch?v=xRUvytTQxE0
OldProf wrote:Sorry to disappoint you, but that's nothing that that hasn't been seen before and in several variations. It's usually caused by having placed two engines so that they overlap each other*, assigning a driver and a final destination to one of them but forgetting to make it the player engine. When the scenario starts, the engine with a driver takes off for its final destination and the fun begins as one or the other engine gets disemboweled. Much the same thing occurs if two cars in a train overlap each other: that can be even more visually spectacular.
There have also been cases in which a player or AI engine "jumps over" other rolling stock while a scenario is running. I've come to think of such incidents as programming belches: funny but annoying.
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* Don't try this at home, kids, but it can be done. For a recent example, I was setting up a scenario that would let me practice driving the gas turbine diesel. All went well until I tried to place the tender. Although the A and B units lined up correctly automatically, the tender appeared facing the wrong direction. As I moved it toward the B unit, they overlapped. Had I left it that way, made the A unit the player engine, etc. and started the scenario the same thing shown in that video would have occurred.
Ericmopar wrote:It's avionics package needs some tweaking.
Antwerp wrote:It almost looks like the route hadn't loaded right. Several Missing Texture Warnings and a section of track missing.
StrategyFirst wrote:Antwerp wrote:It almost looks like the route hadn't loaded right. Several Missing Texture Warnings and a section of track missing.
Yup. I just C + P my files over. Looks like a lot of stuff somehow got left behind or corrupted, because I was missing most of my textures on the Pacific Surfliner for example.
OldProf wrote:StrategyFirst wrote:Antwerp wrote:It almost looks like the route hadn't loaded right. Several Missing Texture Warnings and a section of track missing.
Yup. I just C + P my files over. Looks like a lot of stuff somehow got left behind or corrupted, because I was missing most of my textures on the Pacific Surfliner for example.
Oops! Well, when you take apart a toy and put it back together again, pieces often go astray. I used to have that problem with clocks (real ones, though, not simulated: at least it was easy to see that some bits had been left behind).
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