latimers wrote:Are you sure about that Eric?
Whether the item the older asset needs is in an .ap file or not shouldn't matter to it. It's the game engine that handles the .ap file references.
Yes I'm sure.
Castle Rock is an example of a route that ended up with some missing assets when it's assets were put into the Kuju .ap folders.
I fixed my copy by putting an external "Scenery" folder in the folder, so it had a place to build the BluePrint.pak.
Then the stations and other assets reappeared.
Some of the assets look for the BluePrint.pak but can't find it when in the .ap folders.
They can also be looking for a horn, bell, or other sound or object, but can't find it because of the new file path.