"Flying" trains -- again

Every now and then, topics here have included trains that seem to "leap" from one place to another in the midst of a scenario. Let me offer a new entry in this series:
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Here's the situation: we're on the VNHRR route, switching in the Walnut St. sidings west of the Hartford Yard. As the player heads out of a siding where he's just dropped off a string of cars, an AI switcher pushing some cars picked up previously couples to some boxcars in the siding to the player's right. The instant the couple completes, the AI train leaps to a new position. While this makes for a great surprise event in the midst of a scenario, I'd really rather it didn't happen.
Here's what I've tried so far: 1) verified files, 2) cleared cache, 3) moved the boxcars to various positions on the siding marker.
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<iframe width="640" height="360" src="https://www.youtube.com/embed/IwT7kvvtQiDA?feature=player_embedded" frameborder="0" allowfullscreen></iframe>
Here's the situation: we're on the VNHRR route, switching in the Walnut St. sidings west of the Hartford Yard. As the player heads out of a siding where he's just dropped off a string of cars, an AI switcher pushing some cars picked up previously couples to some boxcars in the siding to the player's right. The instant the couple completes, the AI train leaps to a new position. While this makes for a great surprise event in the midst of a scenario, I'd really rather it didn't happen.
Here's what I've tried so far: 1) verified files, 2) cleared cache, 3) moved the boxcars to various positions on the siding marker.