Sherman Hill - Laramie Cement Works

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Sherman Hill - Laramie Cement Works

Unread postby jwtheiv » Wed Jan 21, 2015 8:29 pm

Decided to revisit Sherman Hill and while looking around for switching opportunities, I came across what seems to be an issue with the bumpers in Laramie Cement.
Namely, the bumpers on tracks Laramie Cement East 1 and LC 3 have the bumpers at the front of the track.


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Re: Sherman Hill - Laramie Cement Works

Unread postby wacampbell » Wed Jan 21, 2015 8:33 pm

I've run into this from time to time on routes. I am not sure what causes it. But I think the easiest way to fix it is to go into the editor. Delete the track and then undo the delete. Everything gets reconnected properly. You can save and carry on with your scenario and the problem doesn't tend to come back.
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Re: Sherman Hill - Laramie Cement Works

Unread postby jwtheiv » Wed Jan 21, 2015 10:48 pm

Thanks - that almost did the trick, but it looks like doing so deleted some camera points that were associated with the track. I just blew away the route and re-verified it.
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Re: Sherman Hill - Laramie Cement Works

Unread postby Bananarama » Wed Jan 21, 2015 11:59 pm

I don't delete - far too dangerous. I move and then undo.

If that doesn't work, however, I move, add a gradient point to the moved piece, delete the gradient point, and then reconnect the track as though it were new.
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Re: Sherman Hill - Laramie Cement Works

Unread postby jwtheiv » Thu Jan 22, 2015 8:00 am

Crazily enough, the problem persisted after I deleted the directory and re-verified, so I went ahead and ended up doing the delete/undelete successfully this time. Thanks to everyone here for the help.
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Re: Sherman Hill - Laramie Cement Works

Unread postby drivertime61 » Thu Jan 22, 2015 4:02 pm

wacampbell wrote:I've run into this from time to time on routes. I am not sure what causes it. But I think the easiest way to fix it is to go into the editor. Delete the track and then undo the delete. Everything gets reconnected properly. You can save and carry on with your scenario and the problem doesn't tend to come back.


Pardon my newbie newness, but which icon do you click on in order to - I assume - highlight the track section to be deleted > click delete > click undo > click save? It's done in the Scenario Editor, right? Or was I trying to do it in the wrong editor?

I just this morning created a free roam scenario for SH and discovered the problem discussed in this thread.

Thanks.
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Re: Sherman Hill - Laramie Cement Works

Unread postby OldProf » Thu Jan 22, 2015 4:27 pm

The best solution -- although not the most aesthetic one -- may be just to drive through those bumpers: your train will not derail unless there's a break in the rails.
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Re: Sherman Hill - Laramie Cement Works

Unread postby jwtheiv » Thu Jan 22, 2015 5:12 pm

World editor, not scenario. Click on track, delete key, then undo (ctrl-z I think).
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Re: Sherman Hill - Laramie Cement Works

Unread postby drivertime61 » Fri Jan 23, 2015 10:13 am

Thank you both, gentlemen. Will give it a go.
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