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CSX Gevo Expansion Kit - HELP!

Unread postPosted: Tue Sep 16, 2014 11:14 pm
by mysterytrain
I know many of you will roll your eyes at this question or laugh and snicker, but remember I'm an old man and not as savvy like many of you young pros are *!!wink!!*

I've got a problem and I need a question answered: I just downloaded the CSX Gevo Expansion Kit, but I do not know what asset folder(s) to copy them to. Could someone please tell me where to copy the 4 files CSX ES40DC, CSX ES40DC (dirty), CSX ES44AH, CSX ES44AH B.

Thank you for any help . *!!thnx!!*

Re: CSX Gevo Expansion Kit - HELP!

Unread postPosted: Wed Sep 17, 2014 12:16 am
by Chacal
I think Sabreman61 could have been a little more clear with his instructions...
:D

This is the default Kuju ES44AC. The files are now packaged inside this archive:
Assets\Kuju\RailSimulatorUS\RailsimulatorUSAssets.ap

1-
First you have to unpack this archive using RW-Tools or 7zip.
After this is done, you will have this folder in your Railworks installation:
Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\ES44AC

In this folder you will see other folders including "Black" and "Def2".
Each one is a different livery.

2-
Copy the 4 folders CSX ES40DC, CSX ES40DC (dirty), CSX ES44AH, CSX ES44AH B from the downloaded package into the Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\ES44AC folder.
Now you have at least 8, maybe more, liveries in the ES44AC folder.
Each one has two folders inside: Engine and Cabview.

3-
Copy es44_Def2.GeoPcDx from Def2\Engine to CSX ES40DC\Engine
Copy es44_Def2.GeoPcDx from Def2\Engine to CSX ES40DC Dirty\Engine
Copy es44ac_cab_Def2.GeoPcDx from Def2\Cabview to CSX ES40DC\Cabview
Copy es44ac_cab_Def2.GeoPcDx from Def2\Cabview to CSX ES40DC Dirty\Cabview

4-
Copy es44ac_black.GeoPcDx from Black\Engine to CSX ES44AH\Engine
Copy es44ac_black.GeoPcDx from Black\Engine to CSX ES44AH B\Engine
Copy es44_cab.GeoPcDx.GeoPcDx from Black\Cabview to CSX ES44AH\Cabview
Copy es44_cab.GeoPcDx.GeoPcDx from Black\Cabview to CSX ES44AH B\Cabview

Re: CSX Gevo Expansion Kit - HELP!

Unread postPosted: Wed Sep 17, 2014 12:23 am
by sabreman61
Ok For the ES40DC pack make sure to copy your es44_Def2.GeoPcDx (RailWorks\Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\ES44AC\Default\Engine) from the default folder and place them into the Engine Folder (RailWorks\Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\ES44AC\CSX ES40DC\) and (RailWorks\Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\ES44AC\CSX ES40DC Dirty\Engine) Engine and es44ac_cab_Def2.into the Cabview Folder of the ES40DC Clean and dirty.
For the ES44AH copy the es44ac_black.GeoPcDx (RailWorks\Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\ES44AC\Black\Engine) into the engine folder of both ES44AH's and the es44_cab.GeoPcDx into the Cabview folder (RailWorks\Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\ES44AC\Black\CabView) of both.

I hope this helps !!*ok*!!

Re: CSX Gevo Expansion Kit - HELP!

Unread postPosted: Wed Sep 17, 2014 12:50 am
by Ericmopar
They don't have to be unpacked, but the neccessary folder structure must be there, in the same folder as the .ap file in question.
Some of us have been adding mods for months, without unpacking the .ap file.
Putting the files in the "external" folder structure, IE using the same path as the the original setup from 2013 and earlier, works fine and makes it very easy to undo mods.
If a mod is removed from the external folder tree, the sim just goes back to using what is in the unmodded .ap file.

Re: CSX Gevo Expansion Kit - HELP!

Unread postPosted: Wed Sep 17, 2014 12:10 pm
by mysterytrain
THANK YOU all for the help...I got them loaded and running :D

*!!thnx!!* !*cheers*!

Re: CSX Gevo Expansion Kit - HELP!

Unread postPosted: Wed Sep 17, 2014 9:02 pm
by Chacal
Ericmopar wrote:They don't have to be unpacked, but the neccessary folder structure must be there, in the same folder as the .ap file in question.
Some of us have been adding mods for months, without unpacking the .ap file.
Putting the files in the "external" folder structure, IE using the same path as the the original setup from 2013 and earlier, works fine and makes it very easy to undo mods.
If a mod is removed from the external folder tree, the sim just goes back to using what is in the unmodded .ap file.


I know all that, but how is he going to copy the .geopcdx files if he doesn't unpack them first?
*!greengrin!*