White Distant Mountains... Yes It's been brought up before, but...

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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby buzz456 » Mon Dec 15, 2014 2:54 pm

Hack wrote:What color are the terrain entries in the route's Environment\Terrain\Texturing file? If your route doesn't use distant textures, the texturing file controls the basic distant terrain color for Spring/Summer/Autumn (combined) and Winter (separately).


It appears to be the fog setting on the TimeOfDay file that's driving the distant mountains to be white. There are a bunch of color settings for the fog that could change this but I haven't messed with them at all to this point, however they are near white so that's why I'm sure the distant mountains are turned white. There are both an altitude and a distant setting. I also need to look at the Winter and Summer files since they don't seem to have this condition.
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby GSkid » Mon Dec 15, 2014 5:56 pm

I haven't tried any of this yet. But to those that tried the fixes and they didn't work.... I just gotta ask the question.... did you clear the cache before running the fixes?

I know in TSX-OFF I've had to clear the cache cuz weird, dark color palettes have loaded. For instance... on Cajon Pass, normally tan-colored desert sands have loaded up as coal-soot colored blackish-brown. It usually happens (but not always) if you have changed routes and the conditions of the previous route (season, weather, time of day, etc) somehow carry over in some way. The coal-soot palette only happens in TSX-OFF mode, but time of day issues can happen in TSX-ON too.

Also... I've had it many times load into a route where the top half of my screen is a different shade/brightness than the bottom half. You see this clear horizontal dividing line across the screen. I've seen it both on AMD and Nvidia cards, but it only happens with TSX-OFF. Again... a cache clear always fixes this.

I want to say these issues SEEM to have become more frequent with TS2015 than in TS2014. !*don-know!*
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby peterhayes » Mon Dec 15, 2014 9:59 pm

Buzz
I have just noticed this (on one UK route only so far) - In the cab I get the distant white mountains but with any of the outside views they become the "normal" colour? There does seem to be a "mismatch" between cab v and external views.
Wii check more routes.
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby buzz456 » Mon Dec 15, 2014 10:01 pm

Urghhhhhhhhhh! !!det!!
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby Ericmopar » Tue Dec 16, 2014 8:50 am

I finally saw the white mountains again in my Donner Pass project Buzz, with your fix installed.
Before anyone asks, I've cleared the cache many times do to my project.
When you clear the cache as much as I've been doing lately, you learn that clearing the cache has it's own pitfalls.
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby buzz456 » Tue Dec 16, 2014 10:46 am

Ericmopar wrote:I finally saw the white mountains again in my Donner Pass project Buzz, with your fix installed.
Before anyone asks, I've cleared the cache many times do to my project.
When you clear the cache as much as I've been doing lately, you learn that clearing the cache has it's own pitfalls.


Here try this and you shouldn't have to clear the cache. If you have the game running when you install this just exit the game and restart.
RW_Autumn.zip
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby latimers » Tue Dec 16, 2014 1:09 pm

Eric,

What are the contents of your RailSimulatorUS folder?

Bob.
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby buzz456 » Tue Dec 16, 2014 2:54 pm

latimers wrote:Eric,

What are the contents of your RailSimulatorUS folder?

Bob.


If I remember correctly Donner is looking at the RailSimulator not the RailSimulatorUS.
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby Ericmopar » Tue Dec 16, 2014 3:10 pm

Contents? What specifically?
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby latimers » Tue Dec 16, 2014 3:33 pm

Open your Kuju\RailSimulatorUS folder and what do you see?

On my DLC-only installation I see the .ap file, the Blueprints.pak file and the RailVehicles folder. On my other installation I have a lot of other folders, including TimeOfDay and Weather.

What is in yours?
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby Ericmopar » Wed Dec 17, 2014 5:16 pm

latimers wrote:Open your Kuju\RailSimulatorUS folder and what do you see?

On my DLC-only installation I see the .ap file, the Blueprints.pak file and the RailVehicles folder. On my other installation I have a lot of other folders, including TimeOfDay and Weather.

What is in yours?



I see the .ap file, BluePrints.pak, Audio and Railvehicles. Which makes sense, since I have Audio and brake mods that are in those external folders.

BTW everyone, I think we may be looking at this the wrong way. I think after some "holes" have been exposed on Donner Pass' mountains as well, that the draw distance is way too high.
I've been seeing these black spots on my mountains on that route that I've since discovered were there all along, but they like other issues got exposed by the ridiculously long viewing distance we now have. When I went to patch up one of these holes that became visible from Sparks yard, I couldn't believe how far I had to fly to get there!
I wouldn't be surprised if it was 15 to 20 miles. !*hp*!

P.S. wouldn't that long viewing distance hurt FPS?
Last edited by Ericmopar on Wed Dec 17, 2014 5:25 pm, edited 2 times in total.
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby buzz456 » Wed Dec 17, 2014 5:21 pm

buzz456 wrote:
latimers wrote:Eric,

What are the contents of your RailSimulatorUS folder?

Bob.


If I remember correctly Donner is looking at the RailSimulator not the RailSimulatorUS.

Memory did not serve me correctly. Donner has it's own TimeOfDay folder.
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby latimers » Wed Dec 17, 2014 5:30 pm

As does Cajon Pass.
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby buzz456 » Wed Dec 17, 2014 6:30 pm

latimers wrote:As does Cajon Pass.

However if you look in the route xml it doesn't use them. It uses the ones in RailSimulatorUS.
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby latimers » Wed Dec 17, 2014 6:42 pm

Ah I see. I wonder why they are there.
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