Hack wrote:What color are the terrain entries in the route's Environment\Terrain\Texturing file? If your route doesn't use distant textures, the texturing file controls the basic distant terrain color for Spring/Summer/Autumn (combined) and Winter (separately).
It appears to be the fog setting on the TimeOfDay file that's driving the distant mountains to be white. There are a bunch of color settings for the fog that could change this but I haven't messed with them at all to this point, however they are near white so that's why I'm sure the distant mountains are turned white. There are both an altitude and a distant setting. I also need to look at the Winter and Summer files since they don't seem to have this condition.