Krellnut's sounds: A question about TrackBedRumble

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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby krellnut » Tue Apr 09, 2013 3:58 pm

At OlPaint,
If you want my wagon sounds for the HSC route, copy the contents from Bin Files v2, and paste into; RSC\Horseshoe Curve\Audio\RailVehicles\Wagons. Overwrite all the crap in there and your good to go. It is really that simple. Just make sure WJ Sound is enabled in the object set filter.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby buzz456 » Tue Apr 09, 2013 5:25 pm

And on the DTM stuff the paths are different so something different will have to be done there.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby OlPaint » Tue Apr 09, 2013 11:07 pm

@ Krellnut

I have heard the instruction "Just make sure WJ Sound is enabled in the object set filter" before. I still don't understand what that means. What is the "object set filter" and how do I find it? And how should I complete that instruction? Can you give me some guidance, please.

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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby CSX2057 » Tue Apr 09, 2013 11:36 pm

The object is that small blue box with a yellow arrow. That opens a popup window on the right side of the screen. Hover the mouse over there and wait till it pops. You can pin it to keep it open. Click on the dropdown box, look for WJ sound Click it. Click the left box and voala! Sound it turned on. !!*ok*!!
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby Chacal » Wed Apr 10, 2013 12:25 am

They're talking about the RW world editor.
Krellnut made his sounds into assets, so it would seem logical that they would have to be activated in each scenario.
However in all scenarios I can hear the sounds and I never activated them in the editor, so I'm not sure it is necessary.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby krellnut » Wed Apr 10, 2013 7:20 am

I've had some people say there's no sound when they install a pack, and the culprit is the object set filter. It's not 100% of the time but it's a good place to start.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby OlPaint » Sat Apr 13, 2013 9:13 am

Krellnut

By following your instruction, I successfully added the wagon sounds to HSC. It makes a tremendous difference to the immersion factor. I also added a coupler sounds mod as well. Ok, can I do the same for adding wagon sounds to Marias Pass?

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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby buzz456 » Sat Apr 13, 2013 12:04 pm

OlPaint wrote:Krellnut

By following your instruction, I successfully added the wagon sounds to HSC. It makes a tremendous difference to the immersion factor. I also added a coupler sounds mod as well. Ok, can I do the same for adding wagon sounds to Marias Pass?

OlPaint


Yes do the same thing.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby inc3pt » Sun Apr 14, 2013 3:15 pm

I think I understand the process of getting this into other wagons, but if I could request some help with a bit of an odd one, that would be great.

For example, I am in the Assets / RSC / Dash9Pack01 / Audio / RailVehicles / Wagon folder and instead of there being a Wagon Cement, Wagon Coal, and Wagon Freight like I expect, there is just "Wagon Sound".

My first thought is that I could just the Wagon Freight files and rename, but I'm not sure if that will work. And if that is what I do, do I rename both of the files to Wagon Sound, or just the .bin? !!det!!
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby buzz456 » Sun Apr 14, 2013 4:20 pm

inc3pt wrote:I think I understand the process of getting this into other wagons, but if I could request some help with a bit of an odd one, that would be great.

For example, I am in the Assets / RSC / Dash9Pack01 / Audio / RailVehicles / Wagon folder and instead of there being a Wagon Cement, Wagon Coal, and Wagon Freight like I expect, there is just "Wagon Sound".

My first thought is that I could just the Wagon Freight files and rename, but I'm not sure if that will work. And if that is what I do, do I rename both of the files to Wagon Sound, or just the .bin? !!det!!

Copy any pair of the Krellnut bin and PROXYBIN files and rename them Wagon Sound (the bin file) and the PROXYBIN Wagon.proxybin and they should work. Just put .xxx at the end of your existing files so you don't lose them just in case.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby JackD » Mon Apr 15, 2013 8:58 am

Buzz.

Thanks for the information! If I ever figure out how to get a clean install of RW4 I should finally get some great sounds in most of my various wagons.

*!!thnx!!*

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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby inc3pt » Mon Apr 15, 2013 1:50 pm

buzz456 wrote:
inc3pt wrote:I think I understand the process of getting this into other wagons, but if I could request some help with a bit of an odd one, that would be great.

For example, I am in the Assets / RSC / Dash9Pack01 / Audio / RailVehicles / Wagon folder and instead of there being a Wagon Cement, Wagon Coal, and Wagon Freight like I expect, there is just "Wagon Sound".

My first thought is that I could just the Wagon Freight files and rename, but I'm not sure if that will work. And if that is what I do, do I rename both of the files to Wagon Sound, or just the .bin? !!det!!

Copy any pair of the Krellnut bin and PROXYBIN files and rename them Wagon Sound (the bin file) and the PROXYBIN Wagon.proxybin and they should work. Just put .xxx at the end of your existing files so you don't lose them just in case.


I'm not sure I follow 100%. I understand renaming the bin file to Wagon Sound, but the krellnut files don't have a "proxybin" file. Each pair is a bin (with the extension .bin) and an XML file (with no extension.

Here's a picture of the files I have:
http://i.imgur.com/zJRGmxp.jpg

The top are krellnut's sounds obviously and the bottom are the where I need to put the files. Can you tell me what exactly matches up with what?
You do not have the required permissions to view the files attached to this post.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby krellnut » Mon Apr 15, 2013 2:03 pm

After running the xml through serz, you get a bin. Rename the bin. to; Wagon Sound. Or rename the xml to; Wagon Sound and run it through serz to get the same result. You'll find serz in your RailWorks folder. Drag it to desktop and convert away. Those bin files; Wagon Freight Sound,Wagon Cement Sound, Wagon Coal Sound and Wagon Generic Sound are the files read by the car in the children section for sounds. That part needs the bin. The bin defines what xml to read to get sounds from. Wagon Freight,Wagon Coal,Wagon Cement and Wagon Generic do not need to be made into bin files for sounds to work.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby inc3pt » Mon Apr 15, 2013 4:27 pm

Krellnut, thank you for the info. I guess I'm still not understanding since I tried what I thought was correct and it didn't work.

From the Bin Files v2 folder, I made a copy of "Wagon Freight Sound.bin" and renamed it to "Wagon Sound.bin" to match the file in Assets / RSC / SD75Pack01 / Audio / RailVehicles / Wagon /

I then copied it over to that folder, replacing the existing "Wagon Sound.bin" and started the game, cleared the cache, and tested it. The freight cars for this specific pack are still not using your sounds.

What am I missing? !*hp*!
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby krellnut » Mon Apr 15, 2013 6:20 pm

Run the Wagon Sound bin in the SD75 folder through serz, then open the xml file. Look at the path for the sounds and follow it. Also now is a good time to check the object set filter for that scenario to make sure WJ Sound is checked. When in editor and if WJ Sound isn't checked, after you check it you will have to restart the scenario for the change to take effect.
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