MikeK wrote:When transitioning from power to braking you have to use a low dynamic brake setting for a period to run the slack in before upping the brake settings, otherwise you risk overpowering the damping and causing the derail. Similarly, when you transition from dynamic braking to throttle you can watch the speedometer and see that the slack is clearly running out before the head end speed will start rising.
Kali wrote:Yeah, there's been funny couplers for quite some time - ever since people asked for coupling slack, I think. Probably about time someone experimented with them a bit. I would think the spring force needs a couple of 0s on the end at least, perhaps when the cars compress the couplers under braking the collision boxes are overlapping.
The default SD40s dyna brakes aren't terrible - you might want to try the ones I posted somewhere in the "dodgy physics" thread which have been reduced a bit again. Note I posted two lots, try the second one. And yes the car brakes are too strong, we discussed that there too.
Edit: default couplers live here:
Assets\Kuju\RailSimulatorUS\RailVehicles\Couplings\Buckeye\Type-E\buckeye_type_e_coupling.bin
and I'd imagine the lines to mess with would be these:
<SpringCoefficient d:type="sFloat32" d:alt_encoding="0000000000708740" d:precision="string">750.0000</SpringCoefficient>
<Damping d:type="sFloat32" d:alt_encoding="0000000000C08240" d:precision="string">600.0000</Damping>
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cCouplingTypeBlueprint>
<UncoupledGeometry d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Couplings\Buckeye\Type-E\[00]buckeye_type-e_uncoupled</UncoupledGeometry>
<Bogey d:type="cDeltaString"></Bogey>
<Strength d:type="sFloat32" d:alt_encoding="0000000000C06240" d:precision="string">150.0000</Strength>
<CouplingConnection>
<cCouplingConnectionBlueprint d:id="27636024">
<Type d:type="cDeltaString">buckeye</Type>
<CoupledGeometry d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Couplings\Buckeye\Type-E\[00]buckeye_type-e_coupled</CoupledGeometry>
<ReceivingGeometry d:type="cDeltaString"></ReceivingGeometry>
<PivotType d:type="cDeltaString">eMidPoint</PivotType>
<Damping d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</Damping>
<ManualCoupling d:type="bool">0</ManualCoupling>
</cCouplingConnectionBlueprint>
</CouplingConnection>
</cCouplingTypeBlueprint>
</Blueprint>
</cBlueprintLoader>
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