jtousign wrote:I was missing another software DXTBmp which I installed. Now the alpha channel that appears in the high right corner is empty. I exported the alpha channel but the image is white. Does It mean there is no alpha channel in the DDS image??? If It's the case I'm in a mess!
So, generally most default textures (for example, the BN GP38-2's cab texture), will have the alpha layer. Your repaint's .dds file will not have the alpha layer in it until you import the image (like I showed in the video) and then save. Every time you edit your .dds texture (like in photoshop), it will return blank and you will have to import the alpha layer for that texture back in to save.
Now, it depends on what texture you are talking about, because like I said before, not all textures have alpha layers. Another thing I would like to add is that you must open end export your textures with the RSBinTool first so you can get the alpha layers in the .dds file (that is, if the texture even has an alpha layer). If you simply open the texture file with DXTBmp, it will not show the alpha layer. The steps in my tutorial showed the right way to go about doing this.