CN SD75i crash

Post your problems and installation issues here!

Re: CN SD75i crash

Unread postby Claude350 » Sun Dec 10, 2017 12:10 am

JohnS wrote:
Claude350 wrote:Well I uninstalled the BNSF and CN version. Reinstalled and still the same issue.

Did it create the files after running the script? The script and everything is supposed to be run in the cn folder that the repaint is and it supposed to create new files. If it's not creating the files I would contact the creator of the repaint. I'm at a loss at this point. When I get free time I will try to install the repaint myself


All files were created.
Claude350
 
Posts: 71
Joined: Sat Aug 26, 2017 6:19 pm

Re: CN SD75i crash

Unread postby JohnS » Sun Dec 10, 2017 12:20 pm

Does it work now then? I installed it as I described and it worked fine. Other thing I can think of is right click on SD70pack01 folder. select properties and make sure all files and sub folders are set to read/write before running the script again.
User avatar
JohnS
 
Posts: 1116
Joined: Sun Dec 29, 2013 6:48 am
Location: Portage IN

Re: CN SD75i crash

Unread postby Claude350 » Sun Dec 10, 2017 1:19 pm

Still the same issue. The files are set to read/write.
Claude350
 
Posts: 71
Joined: Sat Aug 26, 2017 6:19 pm

Re: CN SD75i crash

Unread postby JohnS » Sun Dec 10, 2017 6:28 pm

Claude350 wrote:Still the same issue. The files are set to read/write.

If you are having texture problems then there is something wrong with either the shape file calling the textures or the textures themselves. I downloaded the file right from the link in the posts earlier and have no texture issues. Other thing is your "level of detail" slider. Make sure that's turned all the way up too. After that I'm out of ideas.
User avatar
JohnS
 
Posts: 1116
Joined: Sun Dec 29, 2013 6:48 am
Location: Portage IN

Re: CN SD75i crash

Unread postby Claude350 » Thu Dec 21, 2017 11:36 am

This is the logmate generated while trying to load the CN SD75i. I have no idea what all of this means.

[RunTimeError 1:06:45 AM] Trace mdump.cpp : 422 = error handlers have been set
[Content 1:06:45 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, RailSimulatorCore
[Content 1:06:45 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Cameras\EditCamera001.xml
[Content 1:07:22 AM] Trace cEntity.cpp : 1272 = Missing blueprint "
zmo\Scenario Markers\Standard Scenario Marker.xml"[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,
[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Editor\Gizmo\Scenario Markers\Standard Scenario Marker.xml
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,
[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cEntity.cpp : 1256 = Missing blueprint set "Kuju\
"[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Kuju,
[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,
[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Editor\Gizmo\Scenario Markers\Standard Scenario Marker.xml
[Content 1:07:22 AM] Trace cEntity.cpp : 1272 = Missing blueprint "Editor\Gizmo\Scenario Markers\Standard Scenario Marker.xml"
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Editor\Gizmo\Scenario Markers\Standard Scenario Marker.xml
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cEntity.cpp : 1256 = Missing blueprint set "Kuju\Ra
lS m latorCore"
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Editor\Gizmo\Scenario Markers\Standard Scenario Marker.xml
[Content 1:07:22 AM] Trace cEntity.cpp : 1272 = Missing blueprint "Editor\Gizmo\Scenario Markers\Standard Scenario Marker.xml"
[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,

[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: rNoDMerkea. mlo
[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,

[Content 1:07:32 AM] Trace cEntity.cpp : 1256 = Missing blueprint set "Kuju\
"
[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Kuju,

[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,

[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: rNoDMerkea. mlo
[Content 1:07:32 AM] Trace cEntity.cpp : 1272 = Missing blueprint "rNoDMerkea. mlo"
Claude350
 
Posts: 71
Joined: Sat Aug 26, 2017 6:19 pm

Re: CN SD75i crash

Unread postby JohnS » Fri Dec 22, 2017 5:51 am

I don't see anything out of the ordinary. Those missing kuju files are normal. Did you check the detail slider like I mentioned?
User avatar
JohnS
 
Posts: 1116
Joined: Sun Dec 29, 2013 6:48 am
Location: Portage IN

Re: CN SD75i crash

Unread postby Claude350 » Fri Dec 22, 2017 8:57 am

The detail sliders were all set to max.
Claude350
 
Posts: 71
Joined: Sat Aug 26, 2017 6:19 pm

Re: CN SD75i crash

Unread postby Chacal » Fri Dec 22, 2017 8:41 pm

Claude350 wrote:[Content 1:07:22 AM] Trace cEntity.cpp : 1272 = Missing blueprint "
zmo\Scenario Markers\Standard Scenario Marker.xml"[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,
[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,
[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cEntity.cpp : 1256 = Missing blueprint set "Kuju\Ra
lS m latorCore"
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: rNoDMerkea. mlo
[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: rNoDMerkea. mlo
[Content 1:07:32 AM] Trace cEntity.cpp : 1272 = Missing blueprint "rNoDMerkea. mlo"


This is not good. These errors indicate you have one or more corrupt files. The game is trying to load blueprint files but their names don't make sense.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6692
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: CN SD75i crash

Unread postby JohnS » Sat Dec 23, 2017 5:55 am

Chacal wrote:
Claude350 wrote:[Content 1:07:22 AM] Trace cEntity.cpp : 1272 = Missing blueprint "
zmo\Scenario Markers\Standard Scenario Marker.xml"[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,
[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju,
[Content 1:07:22 AM]
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cEntity.cpp : 1256 = Missing blueprint set "Kuju\Ra
lS m latorCore"
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 266 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:22 AM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, Ra
lS m latorCore
[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: rNoDMerkea. mlo
[Content 1:07:32 AM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: rNoDMerkea. mlo
[Content 1:07:32 AM] Trace cEntity.cpp : 1272 = Missing blueprint "rNoDMerkea. mlo"


This is not good. These errors indicate you have one or more corrupt files. The game is trying to load blueprint files but their names don't make sense.


I didn't realize these were bad blueprints. I thought some Kuju stuff always shows some error in logmate. I've never seen the Kuju Ra before. I always get Kuju errors at the start of logmate for camera and a couple other things and was told it's normal. I didn't mean to pass on bad info I just didn't see any errors to the repaint trying to load. !!**sorry**!!
User avatar
JohnS
 
Posts: 1116
Joined: Sun Dec 29, 2013 6:48 am
Location: Portage IN

Re: CN SD75i crash

Unread postby Claude350 » Sat Dec 23, 2017 1:33 pm

Would verifying the files possibly correct this. I've done that in the past and it didn't seem to have any affect. I have no issues with other items or scenarios.
Claude350
 
Posts: 71
Joined: Sat Aug 26, 2017 6:19 pm

Re: CN SD75i crash

Unread postby buzz456 » Sat Dec 23, 2017 1:56 pm

It's certainly worth a try since you seem to have a problem no one else has. Make sure you run it until it says there are no errors.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21351
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: CN SD75i crash

Unread postby AmericanSteam » Sat Dec 23, 2017 2:04 pm

Could this be due to a corrupted workshop item. Notorious for causing these issues.
Just an old Alaska guy trying to live in an insane world. Degree in life, Masters in common sense.
User avatar
AmericanSteam
 
Posts: 2955
Joined: Mon Nov 02, 2015 9:54 am
Location: Nikiski, Alaska

Re: CN SD75i crash

Unread postby Claude350 » Sat Dec 23, 2017 3:22 pm

buzz456 wrote:It's certainly worth a try since you seem to have a problem no one else has. Make sure you run it until it says there are no errors.


I'll give it a try one I get off at from work.
Claude350
 
Posts: 71
Joined: Sat Aug 26, 2017 6:19 pm

Re: CN SD75i crash

Unread postby Chacal » Sun Dec 24, 2017 3:34 am

JohnS wrote:I always get Kuju errors at the start of logmate for camera and a couple other things and was told it's normal.


No no you are correct those are normal. The rest is not.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6692
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: CN SD75i crash

Unread postby JohnS » Sun Dec 24, 2017 6:36 am

Chacal wrote:
JohnS wrote:I always get Kuju errors at the start of logmate for camera and a couple other things and was told it's normal.


No no you are correct those are normal. The rest is not.

Ok thanks for clarification. I felt bad if I was passing bad info
User avatar
JohnS
 
Posts: 1116
Joined: Sun Dec 29, 2013 6:48 am
Location: Portage IN

PreviousNext

Return to Problems and Peculiarities

Who is online

Users browsing this forum: No registered users and 30 guests