Can Someone Explain How To Import RS11 Textures Please?

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Re: Can Someone Explain How To Import RS11 Textures Please?

Unread postby ET44C4 » Thu Jul 13, 2017 6:39 pm

buzz456 wrote:<GeometryID d:type="cDeltaString">vR_AddOn4\vR_Alco_RS11\DieselLoks\RS11\[00]Main</GeometryID>
<CollisionGeometryID d:type="cDeltaString">vR_AddOn4\vR_Alco_RS11\DieselLoks\RS11\[00]Main</CollisionGeometryID>

Whatever you renamed to get your new engine in the other bin file just put the same thing in these two lines. Should do it.

Yep, going to test now. !!*ok*!!
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Re: Can Someone Explain How To Import RS11 Textures Please?

Unread postby ET44C4 » Thu Jul 13, 2017 6:55 pm

Screenshot_RWA Lakeside_46.51778--90.72960_10-01-17.jpg


I have some really good and sorta bad news to share. First of all, what you said worked! *!!thnx!!* The only thing that is wrong is that all audio (except the horn of all things) doesn't work.
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Re: Can Someone Explain How To Import RS11 Textures Please?

Unread postby ET44C4 » Thu Jul 13, 2017 7:02 pm

I figured something happened to the audio in the .bin when replacing RS11 with RS11_RVP because in the audio folder there is a "RS11" folder which shouldn't have been changed. I went in and changed everything back, so let me test and see if that works.
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Re: Can Someone Explain How To Import RS11 Textures Please?

Unread postby ET44C4 » Thu Jul 13, 2017 8:23 pm

Screenshot_Riverside Valley and Pacific_40.04171--79.87982_09-09-21.jpg


Well Buzz it looks like you got me straight! I was able to fix the audio problem and most importantly you were able to fix the texture problem! Thank you very much for the time spent helping me. It really means a lot, so thank you.

*!!thnx!!*
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