TS-2016 Big Boy bugs

Post your problems and installation issues here!

Re: TS-2016 Big Boy bugs

Unread postby dtrainBNSF1 » Fri Sep 25, 2015 1:32 pm

buzz456 wrote:Are you messing with the bins or the geos?


Bins. Mind you these have been on some diesels I've tried to dabble with, like the Pacific Surfliner ES44DC, all Sherman Hill locos, SP SD70M, among others. The only steamers I've run into that are read only are the new GWR ones for the new Riviera Line.
If what you've done is stupid but it works, then it really isn't that stupid at all.
David Letterman


The only stupid question is the question that is never asked.
Ramon Bautista
User avatar
dtrainBNSF1
 
Posts: 531
Joined: Tue Jul 01, 2014 7:16 pm
Location: Murrayville, IL

Re: TS-2016 Big Boy bugs

Unread postby buzz456 » Fri Sep 25, 2015 2:02 pm

OK interesting. Occasionally I have found that the only way I could make my changes work is by doing a .xxx after the .ap effectively blocking it but usually if the loco didn't show up it was because I messed up one of the lines down where you told it what texture to look at.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21132
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: TS-2016 Big Boy bugs

Unread postby drivertime61 » Fri Sep 25, 2015 3:30 pm

I installed the "Big Boy Physics Update" and the "Big Boy Upgrade 2" mods in the File Library. Mixed results. Running/physics definitely improved. Steaming is improved all around, except still nothing from the cylinder cocks. Sander now animated. But the headlight still does not work properly. Only flickers on briefly and won't stay on, a step forward from having no headlight activity at all, but not by much.

I tried installing the mods two ways: one into a copy of the TS 2014 Big Boy files - (pre-.ap files) and one into a copy of the current TS2016 Big Boy files that had been modded with the sound and other files from a TS2014 copy in order to restore the missing sound this year, per jalsina's posts here earlier. I Cleared Cache before and after each mod.

Am I missing something, perhaps another mod I didn't see in the File Library, etc.?

Nowhere near as pretty as Buzz's picture:
You do not have the required permissions to view the files attached to this post.
drivertime61
 
Posts: 212
Joined: Sun Jul 06, 2014 11:10 am

Re: TS-2016 Big Boy bugs

Unread postby buzz456 » Fri Sep 25, 2015 3:54 pm

Not that this is necessarily the answer to everything but here is exactly what I did. I unpacked the .ap then took my BB from before the update and told it to overwrite everything that had a conflict. Then I applied the two mods not being sure what was there and what wasn't. I now have the new whistle, bell and you can see the visuals.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21132
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: TS-2016 Big Boy bugs

Unread postby buzz456 » Fri Sep 25, 2015 3:57 pm

I might have something else from before. XDriver and I were doing a lot of messing around with these steamers a couple of years ago.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21132
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: TS-2016 Big Boy bugs

Unread postby drivertime61 » Fri Sep 25, 2015 4:07 pm

OK thanks Buzz. I'll try your suggestion as soon as I have a chance to install RW_Tools and can unpack the .ap files.
drivertime61
 
Posts: 212
Joined: Sun Jul 06, 2014 11:10 am

Re: TS-2016 Big Boy bugs

Unread postby jamesphh » Fri Sep 25, 2015 5:13 pm

What are the Big Boy pack and the Big Boy pack CS? They show in my DLC list but have not ordered the BB since the original a few years ago. Cold not find them in the Steam listings. Also annoying is validation from steam. 1,370 failed three time in a row. Not possible since no changes have been made!

EDIT: Oops! Forgot about expanding ap files. Also found problem with no HUD. There was a lock instruction in the intro scenarios and it locked out every BB and Challenger scenario. removed lock and am OK.
jamesphh
 
Posts: 388
Joined: Fri Feb 13, 2009 2:28 pm

Re: TS-2016 Big Boy bugs

Unread postby dtrainBNSF1 » Sat Sep 26, 2015 12:20 pm

drivertime61 wrote:I installed the "Big Boy Physics Update" and the "Big Boy Upgrade 2" mods in the File Library. Mixed results. Running/physics definitely improved. Steaming is improved all around, except still nothing from the cylinder cocks. Sander now animated. But the headlight still does not work properly. Only flickers on briefly and won't stay on, a step forward from having no headlight activity at all, but not by much.

I tried installing the mods two ways: one into a copy of the TS 2014 Big Boy files - (pre-.ap files) and one into a copy of the current TS2016 Big Boy files that had been modded with the sound and other files from a TS2014 copy in order to restore the missing sound this year, per jalsina's posts here earlier. I Cleared Cache before and after each mod.

Am I missing something, perhaps another mod I didn't see in the File Library, etc.?

Nowhere near as pretty as Buzz's picture:


That headlight...yeah, I find it's best to click on the headlight button on the F4 HUD to turn it on. If I use H, it goes straight to 2 (which I guess was supposed to be the rear headlight?).

The cylinder cocks surprises me as I swear I took care of that. The main problem comes with a line in the cylinder section of the BB bin file called "AutomatedCylinderCock" or something along those lines. The Big Boy as is has this set to eTrue, meaning that the player has no control over the cylinder cocks. Why anyone ever thought this line of code was a good idea to put in the game I'll never understand. Check in the bin folder and make sure it reads eFalse. This will restore player control for the cylinder cocks.

Next check the particles folder. Just do an initial search through all the files within that folder and look for "iParticleEmissionRollOffRate" (I'm not very specific as to what file to go into because the stuff within the Big Boy's DLC folders is a hodgepodge of stuff slapped together from other steam locomotives I suppose were produced by IHH like the Britannia and are horribly named- it's a mess in there; just check them all to be sure). Replace whatever value is there with 0. If you do it right the cylinder cocks, whistle, turbo, etc. should have steam coming out of them. The cylinder cocks should also have a particle count of 5000 to ensure a good healthy cloud of steam when the cylinder cocks are opened.

As you'll be checking in .xml files, be sure to open the .xml files with the serz application to apply any changes you make after saving any adjustments.

Hope this helps !!*ok*!!
If what you've done is stupid but it works, then it really isn't that stupid at all.
David Letterman


The only stupid question is the question that is never asked.
Ramon Bautista
User avatar
dtrainBNSF1
 
Posts: 531
Joined: Tue Jul 01, 2014 7:16 pm
Location: Murrayville, IL

Re: TS-2016 Big Boy bugs

Unread postby FoodMonsterGuy » Sat Sep 26, 2015 8:54 pm

I am having no sound with this engine as well. I have contacted support.
A single track mind without proper signalling is a mind bound to derail.
User avatar
FoodMonsterGuy
 
Posts: 286
Joined: Fri Aug 08, 2014 4:43 pm
Location: Georgia, United States

Re: TS-2016 Big Boy bugs

Unread postby jalsina » Sun Sep 27, 2015 12:07 am

I installed both mods by dtrainBNSF1and the BB vastly improves. A big thanks BTW. !*brav*!
Cocks working, better particles whatever he did and much better physics behavior.
Front headlight works OK (no blinking).
But when installing rwp via utilities app it indicated that some files were already installed with no option to overwrite them. I did not rely on it and preferred to unpack the ap and directly install over the folders themselves (i.e. my ts2015 backed up files).
It seems I have a fully working Big Boy.
Any good option to replace the whistle?
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2017
Joined: Sun Jul 05, 2015 8:32 pm

Re: TS-2016 Big Boy bugs

Unread postby FoodMonsterGuy » Sun Sep 27, 2015 7:20 am

Where can I get this mod you speak of? Will it fix the sounds?

jalsina wrote:I installed both mods by dtrainBNSF1and the BB vastly improves. A big thanks BTW. !*brav*!
Cocks working, better particles whatever he did and much better physics behavior.
Front headlight works OK (no blinking).
But when installing rwp via utilities app it indicated that some files were already installed with no option to overwrite them. I did not rely on it and preferred to unpack the ap and directly install over the folders themselves (i.e. my ts2015 backed up files).
It seems I have a fully working Big Boy.
Any good option to replace the whistle?
A single track mind without proper signalling is a mind bound to derail.
User avatar
FoodMonsterGuy
 
Posts: 286
Joined: Fri Aug 08, 2014 4:43 pm
Location: Georgia, United States

Re: TS-2016 Big Boy bugs

Unread postby buzz456 » Sun Sep 27, 2015 9:20 am

They are in the library. !!det!!
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21132
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: TS-2016 Big Boy bugs

Unread postby tomgiorgini » Sun Sep 27, 2015 4:37 pm

i dont have the big boy sounds either. and i also verify cache and come up with 1370 or 1371 files missing.i will verify then go start game come back and verify and are missing the 1370 files every time.sent a support ticket in a week ago of course have not heard anything.thanks tom
tomgiorgini
 
Posts: 51
Joined: Sun Apr 08, 2012 1:32 pm
Location: atlanta georgia

Re: TS-2016 Big Boy bugs

Unread postby jalsina » Sun Sep 27, 2015 4:45 pm

[quote="FoodMonsterGuy"]Where can I get this mod you speak of? Will it fix the sounds?
If you mean the lack of sounds from the TS2016 upgrade, no, it will not.
To fix them I took the Big Boy files from my TS2015 back up and restored them aside the .ap file in the Big Boy subfolder located in Assets....RSC folder. Other than that there are no sound mods other than several whistles, all of them here in RWA.
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2017
Joined: Sun Jul 05, 2015 8:32 pm

Re: TS-2016 Big Boy bugs

Unread postby dtrainBNSF1 » Mon Sep 28, 2015 8:49 am

It won't do any good to contact tech support about the sounds. Even from the very start back in 2013 the Big Boy came with next to nothing for sounds.
If what you've done is stupid but it works, then it really isn't that stupid at all.
David Letterman


The only stupid question is the question that is never asked.
Ramon Bautista
User avatar
dtrainBNSF1
 
Posts: 531
Joined: Tue Jul 01, 2014 7:16 pm
Location: Murrayville, IL

PreviousNext

Return to Problems and Peculiarities

Who is online

Users browsing this forum: No registered users and 1 guest