OlPaint wrote:inc3pt
Did you remember to copy all six of the v2 ...Sound.bin files from the "Bin File v2" folder back into the \Audio\RailVehicles\Wagons\ directory. I forgot that step the first try at my install. When I discovered my error, I got the wagon sounds. Really Neat!!
OlPaint
buzz456 wrote:We can make it work for them too. It's a simple thing once you get the WJ sound file installed to apply it other places. Give me a day and I'll tell you how to do it everywhere.
Buzz
buzz456 wrote:I was out of town on business for a couple of days and busy after return. I'll try to get to this over the weekend.
OlPaint wrote:I drive HSC a lot. But the new PRR Alco RS11 canned scenarios are absolutely dead without the rattles, clanks and thunks shunting around the yard at Altoona. And I hope you can get Krellnut's Wagon sounds to work for all the bundled assets across the Railworks world. That would be stupendous!
Olpaint
<cEntityContainerBlueprint-sChild d:id="21668840">
<ChildName d:type="cDeltaString">Wagon Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Wagons\Wagon Coal Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element/>
</cHcRMatrix4x4>
</Matrix>
</cEntityContainerBlueprint-sChild>
</Children>
</cEntityContainerBlueprint>
</ContainerComponent>
<ScriptComponent>
<cScriptComponentBlueprint>
<Name d:type="cDeltaString"></Name>
</cScriptComponentBlueprint>
</ScriptComponent>
</cWagonBlueprint>
</Blueprint>
</cBlueprintLoader>
XDriver wrote:I have to remind everyone here that HSC doesn't have rail car sounds in the bin files on most of their rolling stock.
Return to Problems and Peculiarities
Users browsing this forum: No registered users and 1 guest