Krellnut's sounds: A question about TrackBedRumble

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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby OlPaint » Mon Apr 01, 2013 10:18 pm

inc3pt

Did you remember to copy all six of the v2 ...Sound.bin files from the "Bin File v2" folder back into the \Audio\RailVehicles\Wagons\ directory. I forgot that step the first try at my install. When I discovered my error, I got the wagon sounds. Really Neat!!

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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby inc3pt » Mon Apr 01, 2013 11:14 pm

OlPaint wrote:inc3pt

Did you remember to copy all six of the v2 ...Sound.bin files from the "Bin File v2" folder back into the \Audio\RailVehicles\Wagons\ directory. I forgot that step the first try at my install. When I discovered my error, I got the wagon sounds. Really Neat!!

OlPaint



Yep, that's exactly what I did (or didn't do, rather)! *!lol!*

I sure wish this could be easily applied to every freight car. It was odd hearing coal hoppers pound by and then a centerbeam car (I think from the SD75 pack or something) sail past with a whisper. !!jabber!! I know nothing good comes without a bit of work though.

Krellnut, thank you for the sounds though (and thanks Buzz for the Sherman Hill utility). They are incredible!
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby buzz456 » Tue Apr 02, 2013 7:51 am

We can make it work for them too. It's a simple thing once you get the WJ sound file installed to apply it other places. Give me a day and I'll tell you how to do it everywhere.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby OlPaint » Tue Apr 02, 2013 9:09 am

Buzz

It is amazing how much improved the Railworks experience becomes with Krellnuts's sounds. The immersion is almost indescribable. The clanks and rattles and thunks give you the feel of actually riding the grab irons when involved in a switching puzzle scenario. Adding the sounds to all rolling stock would be an admirable goal.

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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby BNSFdude » Tue Apr 02, 2013 11:18 am

I want to change the slack run in sound to be speed controlled versus brake controlled. It's set rather high at 29 PSI.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby inc3pt » Tue Apr 02, 2013 12:07 pm

buzz456 wrote:We can make it work for them too. It's a simple thing once you get the WJ sound file installed to apply it other places. Give me a day and I'll tell you how to do it everywhere.
Buzz


That would be amazing. I will wait patiently! !!*ok*!!
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby Chacal » Tue Apr 02, 2013 12:59 pm

I have done that for all my DLC.
I opened each and every pack and checked if it contained wagons; if yes, I checked if they had their own sound; if yes, I swapped their sound blueprint for Krellnut's (sometime renaming the file as needed).
In all, just a few packages need modification, most packages use the default sounds.
I put all that in my reinstall batch file so I don't have to do it again manually.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby buzz456 » Fri Apr 05, 2013 2:05 pm

I was out of town on business for a couple of days and busy after return. I'll try to get to this over the weekend.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby inc3pt » Tue Apr 09, 2013 10:09 am

buzz456 wrote:I was out of town on business for a couple of days and busy after return. I'll try to get to this over the weekend.


Hi Mr. Buzz. If there's a chance you have some upcoming time to help me with this, that would be awesome. !*cheers*!
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby buzz456 » Tue Apr 09, 2013 10:34 am

It's a good thing you reminded me. It had completely slipped my mind. Note to self.....work on this. !*roll-laugh*!
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby OlPaint » Tue Apr 09, 2013 1:14 pm

I drive HSC a lot. But the new PRR Alco RS11 canned scenarios are absolutely dead without the rattles, clanks and thunks shunting around the yard at Altoona. And I hope you can get Krellnut's Wagon sounds to work for all the bundled assets across the Railworks world. That would be stupendous!

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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby buzz456 » Tue Apr 09, 2013 1:52 pm

OlPaint wrote:I drive HSC a lot. But the new PRR Alco RS11 canned scenarios are absolutely dead without the rattles, clanks and thunks shunting around the yard at Altoona. And I hope you can get Krellnut's Wagon sounds to work for all the bundled assets across the Railworks world. That would be stupendous!

Olpaint


See that's the problem. I bought the RS11 from Trains and Drivers so I can't put the sounds into that path since I don't have it. RSC keeps putting these cars in a hodge podge of places instead of one neat little 'wagon' folder under RSC. I can however once again try to explain where all this goes so everyone can install this stuff in their places. I have most rolling stock packs so I'll get the vast bulk anyway.
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby XDriver » Tue Apr 09, 2013 2:01 pm

I have to remind everyone here that HSC doesn't have rail car sounds in the bin files on most of their rolling stock. I had to edit the bins in most of it to include the sounds.
I had to add lines like this to bins. This is the Hopper_H21a.bin.

Code: Select all
<cEntityContainerBlueprint-sChild d:id="21668840">
                     <ChildName d:type="cDeltaString">Wagon Sound</ChildName>
                     <BlueprintID>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">Kuju</Provider>
                                 <Product d:type="cDeltaString">RailSimulatorUS</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">Audio\RailVehicles\Wagons\Wagon Coal Sound.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </BlueprintID>
                     <Matrix>
                        <cHcRMatrix4x4>
                           <Element/>
                        </cHcRMatrix4x4>
                     </Matrix>
                  </cEntityContainerBlueprint-sChild>
               </Children>
            </cEntityContainerBlueprint>
         </ContainerComponent>
         <ScriptComponent>
            <cScriptComponentBlueprint>
               <Name d:type="cDeltaString"></Name>
            </cScriptComponentBlueprint>
         </ScriptComponent>
      </cWagonBlueprint>
   </Blueprint>
</cBlueprintLoader>
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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby OlPaint » Tue Apr 09, 2013 3:07 pm

XDriver, ET AL.

I really enjoy you "Gurus" (and I will not mention anyone in particular for fear of leaving someone out) discussing the neat stuff that makes Railworks so intriguing to me. The unlocking of so many features otherwise hidden from public view, like the code snipet shown above, is just fascinating. Everyone who has answered my myriad questions has been very gratious and sharing. Thank you.

I feel like "the little terrier dog sitting at the phonograph player, listening to his master's voice".

Please keep doing more of this. I am learning from the best.

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Re: Krellnut's sounds: A question about TrackBedRumble

Unread postby Chacal » Tue Apr 09, 2013 3:49 pm

XDriver wrote:I have to remind everyone here that HSC doesn't have rail car sounds in the bin files on most of their rolling stock.


So they make no sound at all?
I had never noticed that!
!**duh*!!
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