GP38 Reskinning Issue

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Re: GP38 Reskinning Issue

Unread postby steve_the_slim » Mon May 30, 2011 8:56 pm

I've run into two more issues, which don't relate to the original thread topic but I figured it wasn't worth making a new thread. The places where the numbers should be (which, incidentally, was the only thing that displayed correctly on my first attempt) are now displaying "missing texture" boxes, and I can't edit the .dcsv files to change the numbers. According to the reskin tutorial on UKTS, you can open said files with Notepad, but when I tried all I got was gibberish. What should I use to open those files?
I am become rust, ...destroyer of trains.
-dogmouse
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Re: GP38 Reskinning Issue

Unread postby Kali » Mon May 30, 2011 10:37 pm

DCSVs are just text; they are XML though, so that might still look like gibberish. The file that ties the numbers to textures is ( usually ) the only .bin file in the texture folder; just open that up like any other blueprint/.bin file and check the paths to the number textures.
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Re: GP38 Reskinning Issue

Unread postby steve_the_slim » Tue May 31, 2011 10:06 am

When I said gibberish, I meant random strings of symbols and characters; what you get if you use notepad to open a file it can't understand. There was a screenshot of the .dcsv file on the UKTS thread that showed what it was supposed to look like.

It should look like this:
Image

But it looks like this:
Image
I am become rust, ...destroyer of trains.
-dogmouse
steve_the_slim
 
Posts: 228
Joined: Mon Mar 28, 2011 8:59 pm

Re: GP38 Reskinning Issue

Unread postby Kali » Tue May 31, 2011 2:45 pm

Erm yeah. That's a RW .bin file of some sort; add .bin to the filename, drop it on serz.exe in the RW root folder and see what comes out. I don't know where you found that from! all three of the default GP38s installed here have dcsvs containing text...
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