JohnS wrote:To change the operating cab on a consist the consist must have at least two "2" locomotives in the consist. In the cab of one locomotive make sure the reverser is in idle or at 0% also the throttle is at 0%. Make sure the brakes are applied too. When you are sure you have done all this you hold down the "ctrl" key and use the "+" or"-" keys to either move to the cab ahead or behind you. Use the + and - keys on the top row after the numbers. The idea is when changing operating cabs is the cab you are leaving should be left the way it was when the game started, Headlights are off, reverser is 0 and the throttle is 0 and the brakes applied before switching cabs.


buzz456 wrote:That's not accurate Tom. If you have the HUD off and you do everything John says you can run the thing from the other cab. After you move the initial control to establish you are there you can even turn the HUD back on if you wish. At least I'm sure it works with the FP7. That's the one I used for the test.
OldProf wrote:I happen to use the F4 HUD, as I have always done. So shoot me! Here's a little test for you guys who think you've not only switched cabs visually, but can actually drive from the cab you've supposedly switched to: try uncoupling from the originally driven engine while in the cab you've switched to and see what happens.
Tomcat wrote:Here is what I do. Either this will clear up some aspect of your question or add to the confusion, I'm not sure which.
I quickly created a short consist on a test route of the following;
StP ES44DC BNSF (Lead engine is the only one I placed the driver icon on)
StP ES44DC BNSF ND
7 Bulkhead Flatcars
StP ES44DC BNSF ND
Start off as expected driving from the lead engine. Brake to a stop and while sitting in lead engine use 'Ctrl =' to switch to trailing loco.
Once in the cab of the trailing loco I then uncouple the 2 lead locos and pull away using the trailing (now the lead) loco in the opposite direction. After a few yards I bring it to a stop and reverse back and couple up to the former lead locos. Using 'Ctrl =' to get back to the original loco I then pull away heading in the original direction with the entire consist whole once more.
OldProf wrote:Well, that's sure interesting and I tested it myself but it didn't work, so I have to ask a question: I'm using a Standard scenario marker -- did you perhaps use a Timetable scenario marker?
In any case, CTRL+= is the same as CTRL++, since = and + share the same physical key, the only difference being that to enter an + normally requires pressing Shift+CTRL+= -- or is that perhaps what you did?
I'm also working with the B&O route and its locomotives, but that shouldn't make a difference, whereas the type of scenario marker would make a difference. I almost always use a Standard marker because scenarios using a Timetable marker cannot be uploaded to the Steam Workshop.
. My video answers the question for anyone using Free Roam scenarios but, unfortunately, not your question. I use free-roams so much while route building that it didn't even cross my mind that the type of scenario would make a difference... and, much to my consternation, it does. I replicated the consist in a Standard Scenario and I now have the same problem. I can switch cab views just fine while the consist is whole but as soon as I uncouple the trailing engine that I am sitting in it shuts down and becomes a very heavy paperweight with which I can do nothing.Return to Problems and Peculiarities
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