
http://www.youtube.com/watch?v=IzDNSLJ2Nz0
I've looked at various files that might have an effect on this and tweaked a few numbers, but it didn't make any difference. If someone could point me in the right direction I will salute you!

<?xml version="1.0" encoding="utf-8"?>
<kLoud-cProxyControlLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<ProxyControl>
<cGenericAudioControl xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<ActivationDistance d:type="sFloat32">900.000000</ActivationDistance>
<Sound>
<kLoud-cSingleSampleSound d:id="71755528">
<Name d:type="cDeltaString">Bell</Name>
<IsLooped d:type="bool">1</IsLooped>
<Priority d:type="sUInt32">50</Priority>
<BaseVolume d:type="sFloat32">0.8</BaseVolume>
<VolumeVariation d:type="sFloat32">0.000000</VolumeVariation>
<BasePitchShift d:type="sFloat32">1.000000</BasePitchShift>
<PitchShiftVariation d:type="sFloat32">0.000000</PitchShiftVariation>
<AttenuationStartDist d:type="sFloat32">40.000000</AttenuationStartDist>
<NoFutherAttenuationDist d:type="sFloat32">400.000000</NoFutherAttenuationDist>
<InstanceGroup d:type="ref">0</InstanceGroup>
<Sample>
<kLoud-cSampleID>
<Pathname d:type="cDeltaString">Kuju\RailSimulatorUS</Pathname>
<Filename d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\ES44\T_ES44_Bell.wav</Filename>
</kLoud-cSampleID>
</Sample>
</kLoud-cSingleSampleSound>
<kLoud-cSingleSampleSound d:id="71755528">
<Name d:type="cDeltaString">Bell Int</Name>
<IsLooped d:type="bool">1</IsLooped>
<Priority d:type="sUInt32">50</Priority>
<BaseVolume d:type="sFloat32">0.3</BaseVolume>
<VolumeVariation d:type="sFloat32">0.000000</VolumeVariation>
<BasePitchShift d:type="sFloat32">1.000000</BasePitchShift>
<PitchShiftVariation d:type="sFloat32">0.000000</PitchShiftVariation>
<AttenuationStartDist d:type="sFloat32">40.000000</AttenuationStartDist>
<NoFutherAttenuationDist d:type="sFloat32">400.000000</NoFutherAttenuationDist>
<InstanceGroup d:type="ref">0</InstanceGroup>
<Sample>
<kLoud-cSampleID>
<Pathname d:type="cDeltaString">Kuju\RailSimulatorUS</Pathname>
<Filename d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\ES44\T_ES44_Cab_Bell.wav</Filename>
</kLoud-cSampleID>
</Sample>
</kLoud-cSingleSampleSound>
<kLoud-cSingleSampleSound d:id="71808648">
<Name d:type="cDeltaString">Horn</Name>
<IsLooped d:type="bool">1</IsLooped>
<Priority d:type="sUInt32">50</Priority>
<BaseVolume d:type="sFloat32">1.2</BaseVolume>
<VolumeVariation d:type="sFloat32">0.000000</VolumeVariation>
<BasePitchShift d:type="sFloat32">1.000000</BasePitchShift>
<PitchShiftVariation d:type="sFloat32">0.000000</PitchShiftVariation>
<AttenuationStartDist d:type="sFloat32">50.000000</AttenuationStartDist>
<NoFutherAttenuationDist d:type="sFloat32">900.000000</NoFutherAttenuationDist>
<InstanceGroup d:type="ref">0</InstanceGroup>
<Sample>
<kLoud-cSampleID>
<Pathname d:type="cDeltaString">Kuju\RailSimulatorUS</Pathname>
<Filename d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\ES44\Cab\Horn_Loop.wav</Filename>
</kLoud-cSampleID>
</Sample>
</kLoud-cSingleSampleSound>
<kLoud-cSingleSampleSound d:id="71818120">
<Name d:type="cDeltaString">Horn Start</Name>
<IsLooped d:type="bool">0</IsLooped>
<Priority d:type="sUInt32">50</Priority>
<BaseVolume d:type="sFloat32">1.200000</BaseVolume>
<VolumeVariation d:type="sFloat32">0.000000</VolumeVariation>
<BasePitchShift d:type="sFloat32">1.000000</BasePitchShift>
<PitchShiftVariation d:type="sFloat32">0.000000</PitchShiftVariation>
<AttenuationStartDist d:type="sFloat32">50.000000</AttenuationStartDist>
<NoFutherAttenuationDist d:type="sFloat32">900.000000</NoFutherAttenuationDist>
<InstanceGroup d:type="ref">0</InstanceGroup>
<Sample>
<kLoud-cSampleID>
<Pathname d:type="cDeltaString">Kuju\RailSimulatorUS</Pathname>
<Filename d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\ES44\Cab\Horn_Start.wav</Filename>
</kLoud-cSampleID>
</Sample>
</kLoud-cSingleSampleSound>
<kLoud-cSingleSampleSound d:id="71761672">
<Name d:type="cDeltaString">Horn End</Name>
<IsLooped d:type="bool">0</IsLooped>
<Priority d:type="sUInt32">50</Priority>
<BaseVolume d:type="sFloat32">1.200000</BaseVolume>
<VolumeVariation d:type="sFloat32">0.000000</VolumeVariation>
<BasePitchShift d:type="sFloat32">1.000000</BasePitchShift>
<PitchShiftVariation d:type="sFloat32">0.000000</PitchShiftVariation>
<AttenuationStartDist d:type="sFloat32">50.000000</AttenuationStartDist>
<NoFutherAttenuationDist d:type="sFloat32">900.000000</NoFutherAttenuationDist>
<InstanceGroup d:type="ref">0</InstanceGroup>
<Sample>
<kLoud-cSampleID>
<Pathname d:type="cDeltaString">Kuju\RailSimulatorUS</Pathname>
<Filename d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\ES44\Cab\Horn_End.wav</Filename>
</kLoud-cSampleID>
</Sample>
</kLoud-cSingleSampleSound>
<kLoud-cSingleSampleSound d:id="71760136">
<Name d:type="cDeltaString">Horn End Int</Name>
<IsLooped d:type="bool">0</IsLooped>
<Priority d:type="sUInt32">50</Priority>
<BaseVolume d:type="sFloat32">0.25</BaseVolume>
<VolumeVariation d:type="sFloat32">0.000000</VolumeVariation>
<BasePitchShift d:type="sFloat32">1.000000</BasePitchShift>
<PitchShiftVariation d:type="sFloat32">0.000000</PitchShiftVariation>
<AttenuationStartDist d:type="sFloat32">50.000000</AttenuationStartDist>
<NoFutherAttenuationDist d:type="sFloat32">300.000000</NoFutherAttenuationDist>
<InstanceGroup d:type="ref">0</InstanceGroup>
<Sample>
<kLoud-cSampleID>
<Pathname d:type="cDeltaString">Kuju\RailSimulatorUS</Pathname>
<Filename d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\ES44\Cab\Horn_End_Cab.wav</Filename>
</kLoud-cSampleID>
</Sample>
</kLoud-cSingleSampleSound>
<kLoud-cSingleSampleSound d:id="71811336">
<Name d:type="cDeltaString">Horn Loop Int</Name>
<IsLooped d:type="bool">1</IsLooped>
<Priority d:type="sUInt32">50</Priority>
<BaseVolume d:type="sFloat32">0.25</BaseVolume>
<VolumeVariation d:type="sFloat32">0.000000</VolumeVariation>
<BasePitchShift d:type="sFloat32">1.000000</BasePitchShift>
<PitchShiftVariation d:type="sFloat32">0.000000</PitchShiftVariation>
<AttenuationStartDist d:type="sFloat32">50.000000</AttenuationStartDist>
<NoFutherAttenuationDist d:type="sFloat32">300.000000</NoFutherAttenuationDist>
<InstanceGroup d:type="ref">0</InstanceGroup>
<Sample>
<kLoud-cSampleID>
<Pathname d:type="cDeltaString">Kuju\RailSimulatorUS</Pathname>
<Filename d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\ES44\Cab\Horn_Loop_Cab.wav</Filename>
</kLoud-cSampleID>
</Sample>
</kLoud-cSingleSampleSound>
<kLoud-cSingleSampleSound d:id="71837960">
<Name d:type="cDeltaString">Horn Start Int</Name>
<IsLooped d:type="bool">0</IsLooped>
<Priority d:type="sUInt32">50</Priority>
<BaseVolume d:type="sFloat32">0.25</BaseVolume>
<VolumeVariation d:type="sFloat32">0.000000</VolumeVariation>
<BasePitchShift d:type="sFloat32">1.000000</BasePitchShift>
<PitchShiftVariation d:type="sFloat32">0.000000</PitchShiftVariation>
<AttenuationStartDist d:type="sFloat32">50.000000</AttenuationStartDist>
<NoFutherAttenuationDist d:type="sFloat32">300.000000</NoFutherAttenuationDist>
<InstanceGroup d:type="ref">0</InstanceGroup>
<Sample>
<kLoud-cSampleID>
<Pathname d:type="cDeltaString">Kuju\RailSimulatorUS</Pathname>
<Filename d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\ES44\Cab\Horn_Start_Cab.wav</Filename>
</kLoud-cSampleID>
</Sample>
</kLoud-cSingleSampleSound>
</Sound>
<Curve>
<kLoud-cCurve d:id="54131504">
<Name d:type="cDeltaString">Horn Volume</Name>
<CurvePoint>
<kLoud-cRVector2 d:id="54146480">
<X d:type="sFloat32">0.050000</X>
<Y d:type="sFloat32">0.000000</Y>
</kLoud-cRVector2>
<kLoud-cRVector2 d:id="54145840">
<X d:type="sFloat32">0.300000</X>
<Y d:type="sFloat32">1.000000</Y>
</kLoud-cRVector2>
</CurvePoint>
</kLoud-cCurve>
</Curve>
<ModifierChain>
<kLoud-cModifierChain d:id="54133808">
<Name d:type="cDeltaString">Horn Curve</Name>
<Modifier>
<kLoud-cVolumeCurveModifier d:id="54134960">
<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
<ControllerName d:type="cDeltaString">Horn</ControllerName>
<Curve d:type="ref">54131504</Curve>
</kLoud-cVolumeCurveModifier>
</Modifier>
</kLoud-cModifierChain>
</ModifierChain>
<InstanceGroup>
<kLoud-cInstanceGroup d:id="54137008">
<Name d:type="cDeltaString">Horn End</Name>
<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
</kLoud-cInstanceGroup>
</InstanceGroup>
<Loop>
<kLoud-cControlledLoop d:id="71738760">
<PlayState d:type="cDeltaString">BOTH</PlayState>
<Sound d:type="ref">71755528</Sound>
<ModifierChain d:type="ref">0</ModifierChain>
<ControllerName d:type="cDeltaString">Bell</ControllerName>
<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
<ActiveRangeStartValue d:type="sFloat32">0.500000</ActiveRangeStartValue>
<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
<InstanceGroup d:type="ref">0</InstanceGroup>
</kLoud-cControlledLoop>
<kLoud-cControlledLoop d:id="71847432">
<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
<Sound d:type="ref">71808648</Sound>
<ModifierChain d:type="ref">54133808</ModifierChain>
<ControllerName d:type="cDeltaString">Horn</ControllerName>
<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
<ActiveRangeStartValue d:type="sFloat32">0.100000</ActiveRangeStartValue>
<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
<InstanceGroup d:type="ref">0</InstanceGroup>
</kLoud-cControlledLoop>
<kLoud-cControlledLoop d:id="71773960">
<PlayState d:type="cDeltaString">INSIDE</PlayState>
<Sound d:type="ref">71811336</Sound>
<ModifierChain d:type="ref">54133808</ModifierChain>
<ControllerName d:type="cDeltaString">Horn</ControllerName>
<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
<ActiveRangeStartValue d:type="sFloat32">0.100000</ActiveRangeStartValue>
<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
<InstanceGroup d:type="ref">0</InstanceGroup>
</kLoud-cControlledLoop>
</Loop>
<Oneshot>
<kLoud-cTriggeredOneshot d:id="71765128">
<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
<Sound d:type="ref">71818120</Sound>
<ModifierChain d:type="ref">0</ModifierChain>
<ControllerName d:type="cDeltaString">Horn</ControllerName>
<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
<TriggerValue d:type="sFloat32">0.010000</TriggerValue>
<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
<InstanceGroup d:type="ref">0</InstanceGroup>
</kLoud-cTriggeredOneshot>
<kLoud-cTriggeredOneshot d:id="71754760">
<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
<Sound d:type="ref">71761672</Sound>
<ModifierChain d:type="ref">0</ModifierChain>
<ControllerName d:type="cDeltaString">Horn</ControllerName>
<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
<TriggerValue d:type="sFloat32">0.050000</TriggerValue>
<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
<InstanceGroup d:type="ref">54137008</InstanceGroup>
</kLoud-cTriggeredOneshot>
<kLoud-cTriggeredOneshot d:id="72555016">
<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
<Sound d:type="ref">71761672</Sound>
<ModifierChain d:type="ref">0</ModifierChain>
<ControllerName d:type="cDeltaString">Horn</ControllerName>
<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
<TriggerValue d:type="sFloat32">0.300000</TriggerValue>
<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
<InstanceGroup d:type="ref">54137008</InstanceGroup>
</kLoud-cTriggeredOneshot>
<kLoud-cTriggeredOneshot d:id="72552328">
<PlayState d:type="cDeltaString">INSIDE</PlayState>
<Sound d:type="ref">71837960</Sound>
<ModifierChain d:type="ref">0</ModifierChain>
<ControllerName d:type="cDeltaString">Horn</ControllerName>
<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
<TriggerValue d:type="sFloat32">0.010000</TriggerValue>
<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
<InstanceGroup d:type="ref">0</InstanceGroup>
</kLoud-cTriggeredOneshot>
<kLoud-cTriggeredOneshot d:id="72533896">
<PlayState d:type="cDeltaString">INSIDE</PlayState>
<Sound d:type="ref">71760136</Sound>
<ModifierChain d:type="ref">0</ModifierChain>
<ControllerName d:type="cDeltaString">Horn</ControllerName>
<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
<TriggerValue d:type="sFloat32">0.050000</TriggerValue>
<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
<InstanceGroup d:type="ref">54137008</InstanceGroup>
</kLoud-cTriggeredOneshot>
<kLoud-cTriggeredOneshot d:id="72549256">
<PlayState d:type="cDeltaString">INSIDE</PlayState>
<Sound d:type="ref">71760136</Sound>
<ModifierChain d:type="ref">0</ModifierChain>
<ControllerName d:type="cDeltaString">Horn</ControllerName>
<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
<TriggerValue d:type="sFloat32">0.300000</TriggerValue>
<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
<InstanceGroup d:type="ref">54137008</InstanceGroup>
</kLoud-cTriggeredOneshot>
</Oneshot>
</cGenericAudioControl>
</ProxyControl>
</kLoud-cProxyControlLoader>
Exactly I wish the phisycs (especially related to brakes) could be less unrealistic, for example.up_8677 wrote:OK, thanks. =) I just like things to be reasonably prototypical; I know I can't have everything because it isn't real life, but I'll fix what I can.![]()
It isn't reasonably prototypical, huh? Unless The Flash is the engineerPS -- I personally prefer to listen to my locomotives thundering up Cajon Pass in the 8th notch from free cam trackside anyway.![]()
At least one of them (3 years old) loves indeed. When he is at his home and I blast one of the awesome b737lvr horns replacements, the kid puts his hands on ears and say (likely in English): 'cle tlain, 'cle tlain (the little uncle's train).I'll bet your neighbors LOVE you.
up_8677 wrote:... the muted interior horn sounds work perfectly, but I can't figure out how to add an interior bell.
but the exterior bell still sounds inside. What am I missing?
up_8677 wrote:BTW, sorry about the improper youtube post. I contribute to a different forum where we use it all the time and I forgot myself.![]()
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