by OldProf » Tue Apr 10, 2012 10:08 pm
I tried "Polmadie Hop" for the first time today and, yes, the scenario was interrupted by an AI collision, supposedly between trains 4S52 and 2S22. A search of this forum led me to your solution, which worked very well ... up to the next-to-last moment. I reached the point where I had to stop for another train very close to the final destination. The train passed, the light turned yellow, I started to accelerate and ... another AI crash, this one between trains 2S25 and 1M30.
Thanks for your helpful tip. I'll have another editing look tomorrow and see if this second crash can be eliminated. With all the AI trains that pass through this entertaining scenario, a couple of crashes really don't surprise me.
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Update: I eliminated the second AI crash (see above) by giving an AI a slightly later starting time. In the process, I noticed that, although a passenger train, it's rating was "Special", which I changed to "Stopping Passenger". That led me to look at the entire AI list (it's a long one in this scenario), where I discovered and changed two more "Specials" and also found three named engines with no instructions whatsoever. I hunted those down and deleted their driver disks.
Finally, it became possible to run the scenario from start to finish with plenty of traffic along the way and without AI crashes. There's no way of knowing who authored this scenario, but his real intelligence was obviously not up to the artificial intelligence of his creations.
Can I get by with uploading my version of this scenario to the file library here?
Regards,
Tom Pallen (Old Prof)
{Win 10 Home 64-bit; Intel Core i7 6700 @ 3.40GHz; 16.0GB Single-Channel @ 1063 MHz (15-15-15-364); 2047MB NVIDIA GeForce GTX 960}