BNSF Cement Snoot issue

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BNSF Cement Snoot issue

Unread postby TRBasher » Sun Nov 13, 2011 4:30 pm

I and my friend have both played this scenario on 2 different machines and have had the same problem. at 1.3 miles from finishing the mission a triple header derails and ends that game every time we play it. Any one else have this issue? This on RW3 2012 BNSF Cement Snoot scenario
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Re: BNSF Cement Snoot issue

Unread postby MikeK » Sun Nov 13, 2011 7:10 pm

I saw the same thing.
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Re: BNSF Cement Snoot issue

Unread postby arizonachris » Sun Nov 13, 2011 7:11 pm

First of all, *&!welcome!&* to our little corner of the world.

Now, this is a well known issue, has been for years. RW has not fixed it, there may be a work around that one of our members came up with, I'll try and do a search later. Or you can, just type in the title of this Topic in the search bar.
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Re: BNSF Cement Snoot issue

Unread postby TRBasher » Mon Nov 14, 2011 12:19 pm

Thanks for the answer :)
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Re: BNSF Cement Snoot issue

Unread postby steve_the_slim » Mon Nov 14, 2011 2:03 pm

Has everyone had this issue, or just some people? Because I'm pretty sure I finished that scenario, although I'm too lazy to fire up RW just to check right now.
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Re: BNSF Cement Snoot issue

Unread postby GaryG » Mon Nov 14, 2011 11:01 pm

I ran it over the weekend and no, it apparently has not been fixed.

I think it is mainly a timing issue which may be why it seems ok for some (different driving styles).

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Re: BNSF Cement Snoot issue

Unread postby arizonachris » Tue Nov 15, 2011 2:43 am

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