by Ericmopar » Fri Jan 20, 2017 9:11 am
The easiest way to deal with this problem, is to create an empty free roam with no engines, cars etc in it.
Then start that empty free roam scenario when you want to paint terrain, and go into the world editor from there.
I figured out some time ago, it has to do with whatever scenario the world editor goes into from the Build Tab and then how many rolling stock items are placed. The more rolling stock items, especially steam engines, the more likely a crash while painting terrain.
I think from something Bob said once, he had figured that out before me.
The more particle emitting assets, the worse the crashing gets for some reason.
Another way to do this, is to clone the route in question with no scenarios and do scenery development there. Then copy and paste the Scenery, Mixmap, Networks and Terrain folders to the actual working route periodically. Preferably more often than not so often.
This way the clone acts as a place to develop without endangering the original copy.
I periodically back up the clone and the working version of the route, in case of disaster.
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