NS349 wrote:You provided good info, if you don't mind you said " regenerate the distant mountain tiles in the editor, or use the DEM extractor in the editor to expand the standard terrain a bit further out in the areas where those artifacts occur." How to do that?? Like how do you regenerate the mountain tiles? Like in my situation I am using the Marias Pass route creating a fictional route, which used to be a mountain area, but now is track, and have made it leveled. However it seems when afar distant mountains show up or the "artifact" of a mountain that used to be there.
Hi,
To generate distant terrain requires only two mouse clicks and a cup of coffee:
In the route editor, go to the Painting Tools tab.
Click on the last icon in the toolbox (black symbol with small orange triangle).
Click "generate" in the following pop-up window.
Have your coffee, the tile generation process will take a while on large routes like Marias Pass.
You can also run this process after painting large areas of terrain as it also creates/updates the distant terrain paint information. It might fix the mountain artifacts, if that's indeed what you are seeing. But I would guess it is if you have flattened or lowered the original terrain.
Cheers
Michael