Fix for RSC SD60M?

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Fix for RSC SD60M?

Unread postby thecanadianrail » Wed Nov 11, 2015 3:50 am

I was wondering if anyone knows how to fix the SD60M from RSC, more or less the issue with the throttle not having any "notches" which makes it next to impossible to put the engine into idle, almost like its set up to use the reverser from a steam engine?
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Re: Fix for RSC SD60M?

Unread postby JohnS » Wed Nov 11, 2015 11:26 am

thecanadianrail wrote:I was wondering if anyone knows how to fix the SD60M from RSC, more or less the issue with the throttle not having any "notches" which makes it next to impossible to put the engine into idle, almost like its set up to use the reverser from a steam engine?

In the engine bin file. find the section that defines the throttle notches. There will be a line just before it that says "RestInNotchedPosition" it should say "eTrue". It should be fine after that.
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Re: Fix for RSC SD60M?

Unread postby SD45Dash2 » Wed Nov 11, 2015 11:32 am

You'll need to open the SD60M_UP.xml in your engine folder and search for "Regulator" (it is likely in line 563). Then you replace the line "<InterfaceElements>" (line 571) with:

<InterfaceElements>
<cControlContainerBlueprint-cInteriorNotchedLever d:id="4586">
<ElementName d:type="cDeltaString">Regulator_Intermediate</ElementName>
<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
<PickTransformName d:type="cDeltaString"></PickTransformName>
<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">1</AnalogInputSensitivity>
<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">1</DigitalInputSensitivity>
<AnimationName d:type="cDeltaString"></AnimationName>
<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000003140" d:precision="string">17</NumberOfNotches>
</cControlContainerBlueprint-cInteriorNotchedLever>
</InterfaceElements>

It's made the same way as the controls of the SD70M in the Sherman Hill DLC and can be adjusted with the InputSensitivity values to react as fast as you like.
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