by SD45Dash2 » Wed Nov 11, 2015 11:32 am
You'll need to open the SD60M_UP.xml in your engine folder and search for "Regulator" (it is likely in line 563). Then you replace the line "<InterfaceElements>" (line 571) with:
<InterfaceElements>
<cControlContainerBlueprint-cInteriorNotchedLever d:id="4586">
<ElementName d:type="cDeltaString">Regulator_Intermediate</ElementName>
<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
<PickTransformName d:type="cDeltaString"></PickTransformName>
<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">1</AnalogInputSensitivity>
<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">1</DigitalInputSensitivity>
<AnimationName d:type="cDeltaString"></AnimationName>
<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000003140" d:precision="string">17</NumberOfNotches>
</cControlContainerBlueprint-cInteriorNotchedLever>
</InterfaceElements>
It's made the same way as the controls of the SD70M in the Sherman Hill DLC and can be adjusted with the InputSensitivity values to react as fast as you like.