98,
Check your PM.
Spanky,if it makes sense to him I'll post it here.


HankySpanky wrote:Thanks. Just curious if I was even close on how to do it the right way.


The numbers finally show up correctly! I want to thank all of you gents for your help!




HankySpanky wrote:Beat me to it Buzz - how do you do it so we all know?
<cNamedTextureSetBlueprint-sTextureEntry d:id="15070888">
<TextureName d:type="cDeltaString">9</TextureName>
<TextureID d:type="cDeltaString">Britkits\EMD\RailVehicles\Diesel\E7\Default\Engine\Textures\[00]number_9</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
</TextureEntry>
</cNamedTextureSetBlueprint>
</Blueprint>
</cBlueprintLoader>
<cNamedTextureSetBlueprint-sTextureEntry d:id="15070888">
<TextureName d:type="cDeltaString">9</TextureName>
<TextureID d:type="cDeltaString">Britkits\EMD\RailVehicles\Diesel\E7\Default\Engine\Textures\[00]number_9</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="15070899"> Note: change this to another value
<TextureName d:type="cDeltaString">#</TextureName>
<TextureID d:type="cDeltaString">Britkits\EMD\RailVehicles\Diesel\E7\Default\Engine\Textures\[00]number_#</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
</cNamedTextureSetBlueprint>
</TextureEntry>
</Blueprint>
</cBlueprintLoader>Return to Problems and Peculiarities
Users browsing this forum: No registered users and 1 guest