I apologize if any of these questions have been answered elsewhere or are extremely newbie-like.When I've been playing TS2013 over the last few months (after taking a year or two off), I find myself using the F3 HUD. The F4 HUD just had too much going on and was unnecessary, but I felt like I needed to see the current speed limit, grade, when signals are coming up, etc. I tried playing a scenario yesterday with it off and it was a lot more fun and challenging. This is how I would like to play from now on.
I have a few questions though. I realize that "knowing" the line/route is how I can figure out where the signals are as well as grades. Speed limits too, but there are also signs. One thing that relates to speed limits though- How does a present-day engineer know when all of the train is in the "new" speed limit section (without a man in the caboose!)?
Another thing I noticed that might be a bit challenging is when there are very specific reverse/stop points in scenarios. I think it adds to the immersion considerably when I don't have to bring up the HUD or the F1 Markers to figure out where I need to stop. I've noticed some scenario creators are really good at this and make a long stop point so that if you stop at/near the signal where you should, you're in the right area to complete that step. Do most of you play with or without the HUD?
Thanks in advance!

