by TheOldDessauer » Thu Feb 01, 2018 5:57 am
Some observations about Railway Empire:
1) Has pretty graphics. Can ride the trains in first-person. Thunderstorms look nice. No day/night cycle like RRT3 (disappointing). No seasons/no weather changes (disappointing).
2)Has some interesting mechanics: A) Tech Trees. Player can invest research points in unlocking new locomotives and business practices. B)Employees. Player can hire train crew and office staff that have various attributes that can buff train and company performance, and nerf competitors trains and companies, can scalp employees from other competitors.
3) Signaling. Player can signal tracks to create passing sidings and secondary main lines, etc. Doesn't exactly work like signaling in the real world; it is more a visual representation of programming logic for your trains to follow, but it gives the game flavor.
Some negatives: Railway Empire has fewer features than RRT3 overall.
1) Player cannot buy or sell stock in their own company, no dividend mechanic. The only way to protect your company from hostile takeover is to buy out the other companies first.
2) Only up to 2 A.I. opponents; you could have up to 7 in RRT3.
3) Cannot connect to A.I. Track: Player cannot connect to and use competitors stations and track like in RRT3, no trackage rights. Cannot cross competitors tracks at grade; can only build over or under them, i.e. no diamond crossings, no junctions.
The corollary to this; the A.I. cheats...competitors trains don't have to use signaling, they can just ghost through each other, so the computer can put as many trains on the tracks as it wants (many players have complained about this). Not only is this an unfair advantage, if you do buy out that company it will have to be completely dismantled and rebuilt/signaled to work.
4) Fewer commodities/raw materials than RRT3. Instead of building a station in a major city and having materials flow to the station, you have to build stations at every commodity, this results in a "spaghetti bowl" effect as you and competitors race to lay as much track as possible. Results can be messy.
5) Game is separated into discrete 20-30 year sections with an associated section of the tech trees. Tech tree stops around 1940. Player cannot start at 1830 and play all the way to 1940.
6) Game stops around 1940, cannot play into modern times (yet). Might be DLC or patches.
7) Two big missing pieces to tech tree; No 4-8-4 Northern-type (the apogee of North American steam) and no EMD F-Unit (strange because the E-unit is in there).
8) Game is about the rise of railroads in America during the steam age so America maps only(fine with me), no Canada or Mexico (maybe DLC on the way). No international maps. And no fantasy maps like RRT3 (post-apocalyptic, ice age, underwater, etc.) fine by me.
9) No multi-player (fine by me).