by dgallina » Sun Sep 01, 2013 8:58 am
Thanks MadMike, your PC unit gave me the hints I needed to finish mine. I should be able to clean it up & post a reskin within the next few days.
IMO the high hood reversed passenger model could use some bug fixing work to the texture mapping. Some constructive comments based on my experience (sorry for the nit-picking):
1. You have to populate all the possible variant texture files to the usual directories, not just the ones that are appropriate for the specific model you are working with. The cab view, for example, seems to use the GP9-01L file where you'd think it would use GP9-01R_This-is-NOT-Freeware for this model. Similar inconsistencies occur with the fittings folder. Trial and error showed that the only really easy / reliable way is to make a complete set of all possible texture names and put them in all 3 folders, otherwise you'll pull your hair out trying to figure out why one fitting isn't picking up a texture :-)
2. The torpedo tube air tanks paint is double-mapped to the frame underside. This makes send when the air tanks are under the unit, but it makes it tough to get a decently dark frame on THIS model since it has to be balanced with the over-bright / over-exposed roof-top torpedo tubes. Think it'd make sense to map the frame to something else and lower the brightness on the air tanks, bell, and headlight surrounds. Those all seem pretty over-exposed.
3. There's some overlap / confusion between the fan textures that exist on both the -03 and gp9-grids textures. For this model, it appears that the fans are only taken from the -grids texture, but you wouldn't know that without stumbling upon it.
4. It took lots of trial / error to find the boiler housing top (not vent) paint on the -03 texture. IMO it'd be very useful to label the parts on the -03 and -grids repaint kit files. It seems to me that many paint schemes would need to modify those in addition to the primary texture.
5. The various rivet detail layers are a bit flaky. It takes some cut / pasting of parts from multiple layers to get a complete set. One or two of the rivet layers have parts that don't match the model so can't be used as-is. I noticed an extra louvered door mapped to the side of the cab, for example. The texture layers that are on by default don't include all the parts needed.
6. When the number boards are reversed to black numbers on white background (by reversing the alpha on the number_Xd and dummy texture files), the set of 4 numbers don't seem to fully fit the number board boxes. This isn't very noticeable when the numberboards are normal black.
7. The top-left and center-left sides of the primary texture also map into the edges of the radiator grids. It isn't obvious until you find the hidden grid layer on the -01 texture. Took me a long time to figure out why my white side-sills were ending up on the radiator grill frames.
This is a good looking & nicely running model once completed, but IMO a little difficult to work with due to the mapping complexity. Hopefully the comments will help somebody else who might have trouble with the GP9.
Thanks,
Diego