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Editing the Mogul Roadnames

Unread postPosted: Sat Jan 26, 2013 11:14 pm
by harryadkins
I have been working on editing one of the Mogul roadnames for the Cimarron & Pacific route as per Dick's instructions in the accompanying pdf. Editing the tga file went well and everything looked correct. However, when I tried to convert the tga to ACE using RWAceTool, I got an error message. Can anyone help me correct the problem?

Re: Editing the Mogul Roadnames

Unread postPosted: Sun Jan 27, 2013 3:37 am
by KCJones
Depending on the graphics editing programme you are using tga files can be saved as 8, 16 or 24 bit either compressed or uncompressed.
I use the the 24 bit compressed option.

Dick

Re: Editing the Mogul Roadnames

Unread postPosted: Sun Jan 27, 2013 11:22 am
by PapaXpress
You could also get CS2 for free now, and install the ACE plugin (available from RSC site). I use this method more often when I am creating textures for my models.

Re: Editing the Mogul Roadnames

Unread postPosted: Sun Jan 27, 2013 2:29 pm
by harryadkins
The ACE plugin works for Paintshop Pro (my preference) but there is no documentation on which settings to use.

Re: Editing the Mogul Roadnames

Unread postPosted: Sun Jan 27, 2013 3:50 pm
by buzz456
Excuse me for the quick hijack but I tried to load my cs2 today and it asked me for a serial number so no go on getting it loaded.

Re: Editing the Mogul Roadnames

Unread postPosted: Sun Jan 27, 2013 6:57 pm
by PapaXpress
Buzz, Adobe took the activation servers down. There are new serial numbers. Please look for my thread on getting CS2 for free.

Re: Editing the Mogul Roadnames

Unread postPosted: Sun Jan 27, 2013 8:00 pm
by buzz456
did thanks. Like Dick I am regularly lost in space.