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Britkits smoke density and TS2013

Unread postPosted: Wed Nov 21, 2012 11:50 pm
by gwgardner
Is there some entry in a bin file for Britkits steam engines whereby I can reduce the smoke (particle?) density? In any view where I'm running directly in the path of smoke from the smokestack, my framerates drop to a crawl.

Re: Britkits smoke density and TS2013

Unread postPosted: Thu Nov 22, 2012 1:19 pm
by KCJones
Don't let the smoke get in your eyes!! !*roll-laugh*!

Go into the particles folder and find the relevant stack bin file. That is the one to experiment with.

Dick

Re: Britkits smoke density and TS2013

Unread postPosted: Fri Nov 23, 2012 9:04 am
by gwgardner
Thanks. Reducing the following factor from 500 down to 200 works great on my system, and still looks good.

<_iMaxParticles d:type="sInt32">200</_iMaxParticles>