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More F upgrades

Unread postPosted: Tue Oct 23, 2012 5:31 pm
by KCJones
More texture anomalies have been discovered, particularly on my F3As. I have uploaded corrections and have taken the opportunity to add new coupling sounds.

I am seriously considering again, taking up knitting. !*hp*!

knitting01.jpg

Re: More F upgrades

Unread postPosted: Tue Oct 23, 2012 5:35 pm
by PapaXpress
Alligator skin F? !**duh*!!

Re: More F upgrades

Unread postPosted: Tue Oct 23, 2012 6:07 pm
by Bananarama
Export the texture with "_nm.ace" in the name - this will force the texture to be exported from the blueprint editor without compression which causes the checkerboard pattern on alpha or normals-dependent images. You can also try compressing the image from Photoshop to 16 rather than 24-bit, but also adding the "_nm.ace" to the file name. The 16-bit compression just might be enough to help counter the bloat created by the uncompressed exported image used in the game.

Re: More F upgrades

Unread postPosted: Tue Oct 23, 2012 6:16 pm
by KCJones
Hi Marc. Thanks, BUT that IS knitting in the texture. My odd sense of humour. !*roll-laugh*! I was alluding to the fact that I was uploading updates YET again!!!!

Re: More F upgrades

Unread postPosted: Tue Oct 23, 2012 7:32 pm
by Bananarama
Ah, so.

Re: More F upgrades

Unread postPosted: Tue Oct 23, 2012 8:15 pm
by harryadkins
Humor...'tis a difficult concept.

Re: More F upgrades

Unread postPosted: Wed Oct 24, 2012 5:33 am
by Samwolf
Do the included 10/15/12 updates also need to be applied? !**conf**!

Re: More F upgrades

Unread postPosted: Wed Oct 24, 2012 6:45 am
by KCJones
Do the included 10/15/12 updates also need to be applied? !**conf**!


No. They will just duplicate the B units in the main rwp file.