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USRA

Unread postPosted: Mon Feb 06, 2012 1:23 pm
by Shayfan1
Dick, When you get around to the USRA locomotives can you add Chesapeake and Ohio to the list of road names? I know they had some 2882's and used the heavy Mikes. Thanks

Re: USRA

Unread postPosted: Mon Feb 06, 2012 7:03 pm
by ozinoz
That would be great - the more variety the better

!*cheers*!

Re: USRA

Unread postPosted: Tue Feb 07, 2012 1:21 am
by XDriver
Heck man. Just make your own. !!*ok*!!
Or.... You can download mine here: http://www.mediafire.com/?lc7qrfadebsfxa4
Uses the letter j. Put in your Assets\Britkits\Steam\RailVehicles\USRA_2-8-8-2\Default\Engine\textures or the Mike if that's what you prefer. *!!wink!!*

Image

Image

Re: USRA

Unread postPosted: Tue Feb 07, 2012 5:54 pm
by Shayfan1
Thanks a bunch! I will check these out tonight when I get home. !!*ok*!!

Re: USRA

Unread postPosted: Sat Feb 11, 2012 8:26 pm
by harryadkins
XDriver, would you give us a step-by-step guide to editing Dick Cowan's roadnames. I can edit Michael Stephan's roadnames using RW Tools and DXTBmp. However, when I try the exact same steps on Dick's files, I end up with a solid color panel and no alpha channel. The only real difference I can see is that Michael's files are DDS1 format and Dick's files are DDS3. I want to edit his tender files for the Cimarron & Pacific and would surely appreciate the help.

Harry

Re: USRA

Unread postPosted: Sat Feb 11, 2012 9:01 pm
by XDriver
Well. I use RS Bin tool for conversion and then DXTBmp to send files to PSP for editing. Yes. Use DXT3 and you should have the alpha there to export. Is this enough help? You can also create an alpha in DXTBmp as well. Just open up an existing roadname file and see what you have. Should see the alpha in black an white. !*don-know!*

Re: USRA

Unread postPosted: Sat Feb 11, 2012 10:10 pm
by harryadkins
How do you get DXTBmp to save in DXT3 format? I don't see it in the "Save As" drop-down list. Yes, I do see the main image and the alpha channel as they should be. At that point, I export the main image to PSP and flood-fill it with the color I want my lettering to be. I save the edited image and select "Reload after Edit" from the Image menu. Working with the alpha channel goes exactly the same. When I'm finished, everything looks normal in DXTBmp. However, after I convert the DDS file back to TgPcX format, it shows up as a solid panel of the color I selected for my text. As far as I can tell, I'm using the latest version of DXTBmp.

Re: USRA

Unread postPosted: Sat Feb 11, 2012 10:45 pm
by XDriver
Maybe your not seeing the save as type in the drop down?

Image

Re: USRA

Unread postPosted: Sun Feb 12, 2012 7:54 am
by harryadkins
XDriver, how do you get to the Export menu? Under "File" I have the option to Save or Save As, no Export. I assume this drop-down is a part of DXTBmp.

Re: USRA

Unread postPosted: Sun Feb 12, 2012 3:15 pm
by secondhandhero
harryadkins wrote:XDriver, how do you get to the Export menu? Under "File" I have the option to Save or Save As, no Export. I assume this drop-down is a part of DXTBmp.




Just use "save as" and then choose "DDS texture", and the box that pops up will be the one he illustrated above.

Re: USRA

Unread postPosted: Sun Feb 12, 2012 3:55 pm
by harryadkins
Thanks for your patience guys. I did just as you said and the texture still save as a merged file with no alpha channel. It showed up in the graphics preview as a solid panel of my text color. Is it possible that I didn't load some element that DXTBmp needs to export a DDS file correctly as a DXT3 image? My DDS utilities work well with PSP for most other RW files but I have major problems trying to edit alpha channels in PSP. Any suggestions?

Re: USRA

Unread postPosted: Tue Jun 05, 2012 3:18 pm
by trainmanmatty
hi liz and chaleb is going to help you can build usra mountians and santa fes mountains mikados consolidations early bershires decapods texas usra mogul mallets and chesapeakes and early challengers

Re: USRA

Unread postPosted: Tue Jun 05, 2012 7:13 pm
by arizonachris
trainmanmatty wrote:hi liz and chaleb is going to help you can build usra mountians and santa fes mountains mikados consolidations early bershires decapods texas usra mogul mallets and chesapeakes and early challengers


Hello, and *&!welcome!&* You may want to help out in this other Topic: viewtopic.php?f=9&t=4864&start=285 !*salute*!

Re: USRA

Unread postPosted: Wed Jun 06, 2012 6:55 am
by Hawk
You understood that post Chris?

Re: USRA

Unread postPosted: Wed Jun 06, 2012 10:58 am
by KCJones
It's english but not as we know it. *!lol!*