by Kali » Mon Apr 04, 2011 3:48 pm
I can tell you how to add generic items, but unfortunately you really need specifics in this case, and I don't have the models involved.
Usually crashes are caused by you not writing correct XML, often because you have a typo somewhere or you forgot to close a tag. It sounds like you're trying to add child objects; in that case copy an existing child object section ( everything inside a <cEntityContainerBlueprint-sChild> section, including those tags ), change the ID number, change the filename to point to the child - a child is a blueprint, so it's called as an xml file when on the disk it's a .bin file, and don't forget to check the provider section - and then you'll have to change the location matrix to the right place, and I hope that is provided for you somewhere.
You might say "well, I just changed everything I copied and pasted", but really you copied & pasted the syntax & changed the values; hopefully that will be enough to stop any crashes.
If it's not a child object then I have absolutely no idea without owning the kit.