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Please, help an old man save his hair!

Posted:
Fri Apr 01, 2011 1:13 am
by MadMike1024
I have been skinning Richard Cowen's FT/F3/F7/F9 repaint kits, and saw that there is a second headlight available for the F7. Several of the locos I'm modelling had the second light, some didn't. For the life of me, I cannot figure out how to make the second headlight work. The original instructions say to learn how to edit .bin files from the web. There's a wonderful collection of jewelry to individualize the locos, but currently they're worthless to me.
Can anyone point me to someplace that explains how to add stuff to a .bin? I know how to delete unwanted sections, how to edit the file pointers, and how to edit the loco name. Every time I try to add something it crashes spectacularly.
Re: Please, help an old man save his hair!

Posted:
Mon Apr 04, 2011 12:48 pm
by PapaXpress
OK, I will take a stab at this. I think you can open the bin files using RWTools, which in turn will make them XML, and somewhere in there you will need either need to add a section or enable it to include the headlight.
I don' have the XPack yet (I am asking Dick if he would be open to a bundle price for remainder that I need... yes I would like the whole collection), however since I want that WP and SP F7 you just finished I maybe pushed to buy it separately. When I get it, I can try to help more with the coding side of things (I am better at coding than with graphics).
Update: I really should have a cup of coffee before posting anything... I completely missed that you were editing the bin files as XML.
Also after massive amounts of searching during lunch, I cannot find one example of where someone used Dick's F7's jewelry. As far as I can tell when they wanted the second light they would skin either Marc's or Cesar's F7.
Re: Please, help an old man save his hair!

Posted:
Mon Apr 04, 2011 3:48 pm
by Kali
I can tell you how to add generic items, but unfortunately you really need specifics in this case, and I don't have the models involved.
Usually crashes are caused by you not writing correct XML, often because you have a typo somewhere or you forgot to close a tag. It sounds like you're trying to add child objects; in that case copy an existing child object section ( everything inside a <cEntityContainerBlueprint-sChild> section, including those tags ), change the ID number, change the filename to point to the child - a child is a blueprint, so it's called as an xml file when on the disk it's a .bin file, and don't forget to check the provider section - and then you'll have to change the location matrix to the right place, and I hope that is provided for you somewhere.
You might say "well, I just changed everything I copied and pasted", but really you copied & pasted the syntax & changed the values; hopefully that will be enough to stop any crashes.
If it's not a child object then I have absolutely no idea without owning the kit.
Re: Please, help an old man save his hair!

Posted:
Mon Apr 04, 2011 4:38 pm
by KCJones
There is no F7-LowerHeadlight shape file (geopcdx) but there is a F9-LowerHeadlight.geopcdx.
1) Copy the F9 file into the F7 Fittings folder and rename to F7
2) Open this file with RW_Tools and change the two occurances of f9a-01 to f7a-01 and save.
3) There should already be a F7-LowerHeadlight.bin file in the F7 Fittings folder.
4) If you don't fancy editing the shape file you will need to use the f7a-01 and f9a-01 for locos with lower headlights.
I hope this helps.
Dick
Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 12:13 am
by MadMike1024
Ok, adopted a daughter block that drew the pilot. Pulled an 8-digit number out of my butt, and inserted it in the proper quotes. Changed the daughter name to 'HeadlightLower' and then changed the file name to 'F7-LowerHeadlight.xml'. It works. It worked for the E7 as well. BUT, and there's always a BUT... the lower light ring shows the dreaded 'Missing Texture' message on both. More searching to be done.

Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 3:00 am
by Kali
Open the geo file of the child in RWTools & check the texture paths, the materials are all near the top ( or you can use the tree view ), It will probably be fairly obvious.
You can wire a child headlight up to the main one ( providing the child one lights up at all, anyway ), but it needs a bit of scripting. Thankfully for single-ended engines it should not need to check which way it's facing.
Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 1:28 pm
by PapaXpress
Mike, I should purchase Kit 06 F3 and Kit 09 EMD E7 for this, correct?
I cannot find any reference to the FT (Kit 04 FT), was this a real engine, or a rare one?
Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 2:12 pm
by Kali
The FT was the original F series type, I think.
Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 2:26 pm
by arizonachris
Isn't there a default RW F7? I know there is a Chief from 3D Trains (I have that one and it's fantastic) Maybe there was another F7 in the pack I bought from Marc without the Warbonnet livery.
Yeah, here, it's the one on the far left:

(you may have to zoom in a little)
Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 2:29 pm
by Kali
No, you're right, there's a default F7. With a big chunk of work it could be very good too texture-wise ( although as someone who's never seen a real F7, I have no idea if the model is the right shape ).
Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 2:35 pm
by PapaXpress
Just purchased.
Yea, I have Marc's F7 as well. The problem is that there are many models out there, and skins for each. Since Mike is using Britkits, and has graciously made SP power I will support Mr Cowen (with the hope that he makes more motive power I can use).
But lets face it. For both the F3 and F7 I paid $15.88 USD (£9.50 GBP), which (after a long thought) is a bargain.
Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 2:36 pm
by arizonachris
Kali wrote: With a big chunk of work it could be very good too texture-wise
I think Mad Mike said as much, it was very confusing as to how to try and reskin it. Texture map or what not (I'm just a driver, I know zip about any of this editing)

Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 2:49 pm
by Kali
It's a lot better than a great deal of the stock out there to reskin, it's just a bit annoying as the bodysides are split across two textures. That and just making paint templates for it takes forever as there's so many parts. It's all nicely laid out & fully bump-mapped though, one day I'm going to try & see how good I can make it.
Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 3:49 pm
by MadMike1024
Kali wrote:It's a lot better than a great deal of the stock out there to reskin, it's just a bit annoying as the bodysides are split across two textures. That and just making paint templates for it takes forever as there's so many parts. It's all nicely laid out & fully bump-mapped though, one day I'm going to try & see how good I can make it.
Marc at 3D Trains has done a repaint template for the stock F7. It doesn't have the bump maps, but he has layered it nicely.
http://www.3dtrains.com/forums/index.php?showtopic=16671 (requires registration to download)
Here's an oddity: The lower headlight works and colors properly on the F3...

Re: Please, help an old man save his hair!

Posted:
Tue Apr 05, 2011 4:14 pm
by Kali
Oh, nice, thanks for the link. That's large amounts of the annoying bits out of the way.
You'll have to ask Mr Cowen about the headlight, too specific a problem for me to know what the matter is I'm afraid :(