RS3 upgrade upgrade

Announcements and Discussion about Dick Cowen's BritKits Development

Re: RS3 upgrade upgrade

Unread postby Kali » Sat Oct 22, 2011 11:49 pm

Yes, it's an omnidirectional light emitter that lights up everything in a ball, as opposed to a spot that lights up everything in a cone. Neither of them visibly come from anything. Imagine someone is shining a torch on a wall, but you can't see them themselves or the torch because they're round a corner; that's what the light emitters show. You still need a seperate torch model.
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Re: RS3 upgrade upgrade

Unread postby KCJones » Sun Oct 23, 2011 10:11 am

What I am doing this time round is update ALL my models.

First to use the TrainGlass and TrainDecal shaders Plus dealing with the specularity issues. I am also giving all the locos illuminated head boards. I have included the scripting for the cab signal and route speed repeater in the PRR pack I am working on at the moment. I am also getting all my cabs to be mouse operated and doing a bit of work on the cab textures, a long overdue update.

I am afraid it will be a long process as real life gets in the way somewhat. E8s and 9s are in the pipeline BUT I am trying not to get side tracked, or go up any side or branch lines. !*roll-laugh*!

I am including some extra bonus models as the PRR AF16m in the RS3 Xtra pack (being updated AGAIN!!!)

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Re: RS3 upgrade upgrade

Unread postby harryadkins » Sun Oct 23, 2011 12:43 pm

Thanks for your good work.
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Re: RS3 upgrade upgrade

Unread postby PapaXpress » Sun Oct 23, 2011 4:46 pm

Dick I am really enjoying the updates, thanks for putting in effort !!*ok*!!
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Re: RS3 upgrade upgrade

Unread postby MadMike1024 » Sun Oct 23, 2011 10:11 pm

If I may add kind words of encouragement as well, thanks for your efforts, it has made the community richer.
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