Kali wrote:Well that *has* got Stack02 removed, but as you can see there's still a stack at the front :p I'll just remove everything and see what a clean body looks like. I don't own the payware version to check that though.
Kali wrote:Got round to unwrapping it today, threw a temporary texture on as I can't remember how to shadow-bake properly atm, is this about the right size Mike?
( I just noticed you can see through the cab-side there, btw )
Kali wrote:The pipe goes into the body, you can lift it up more if you want. I will probably once I work out how to bake a decent overlay, let you paint the texture. RW's lighting is a bit funny & lights up the underside for some reason - having tested with different colour textures it's not the model - but you can call that light bouncing off the body if you like.
As for children, just copy the smoke emitter child entries, replace the emitter with the stack, move them down a little and they're positioned. I have aligned the stack to the origin rather than position it on the engine in Max, and there's no point doing a double version when you can just add another child entry instead.
Kali wrote:Go ahead. And as far as docs go, just mention me as the modeller & copyright, and in some way mention that it's not to be sold directly or indirectly without talking directly to me, and that's enough.
Pretty sure all the RSC SW1500s have stacks as part of the body model, unfortunately.
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