USRA

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Re: USRA

Unread postby XDriver » Sat Oct 27, 2012 5:24 pm

That is odd. That red panel and 4 grey color panel should NOT be there at all. Your code is correct. I'll look into it but I'm thinking you have something corrupted or just not installed correctly. What happins if you put in just all x's? xxxxxxxxxxxxx Or another letter (code) instead of the 'j'?

Unzip and add this file below to your Assets\Britkits\Steam\Buckeye\textures to get rid of the white on your couplers. *!!wink!!*
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Re: USRA

Unread postby OlPaint » Sat Oct 27, 2012 8:06 pm

BTW, the Buckeye01 file you sent removed my tender's coupler completely.

I tryed xxxxxxxxxxxxx for tender code and I got no loco numbers or roadname letters painted on the tender. I tryed substituting letter b in the tender code and I got Union Pacific as a roadname. I tryed 00001542b0000 and got Union Pacific roadname with a big single lone railroad-roman font zero character on top of tender and I got four character string of railroad-roman zeros superimposed on the Union Pacific roadname on both tender sides.

This is so frustrating!!! I think that I am going to remove and reinstall USRA Mallet and try fresh.

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Re: USRA

Unread postby OlPaint » Sat Oct 27, 2012 9:47 pm

After reinstalling the USRA Mallet and clearing the cache, I experimented around with which allowable characters could be used in the Tender code. I discovered that the Tender requires that an actual "x" character has to be used as the space filler in the Tender code to give no numbers on the Tender Top or Tender Sides or Tender Back...NOT a "space" character as I was lead to believe.

But the "space" character indeed needs be used in the 'Part a' and 'Part b' codes for the mallet locomotive itself.

I got a perfectly beautiful Chesapeake and Ohio repaint for my USRA 2-8-8-2 Tenders now, if I use the Tender code "xxxx1542jxxxx" (note the actual "x's"used).

For the locomotive itself:
'Part a' code of "1542 j " (that is with four "space" characters, a "j" character, then another four trailing "space" characters) gives me the lead engine platform headlight number boards to display.
'Part b' code of "15421542j1542" gives me the smoke box headlight number boards, the sand dome numbers and the Cab side numbers to display correctly.

I must absolutely use "space" characters NOT "x" characters for the loco codes. I must absolutely use "x" characters NOT "space" characters for the tender codes.

How about that, sports fans!!!

OlPaint
Last edited by OlPaint on Sat Oct 27, 2012 11:01 pm, edited 1 time in total.
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Re: USRA

Unread postby OlPaint » Sat Oct 27, 2012 11:00 pm

XDriver

The coupler file "buckeye01.TgPcDx" that you sent me to repair the white coupler knuckle on the Britkits USRA Mallet (I put in the \Assets\Britkits\Steam\Buckeye\textures folder as you instructed) caused the Locomotive and tender couplers to disappear from the Scenario Editor view. But in the actual running of the same scenario, the couplers re-appeared not showing a white knuckle on the coupler. That is good!

But on the other hand, the physics of the couplers on the locomotive and tender is not correct. I tryed to connect up with a Kuju cement hopper with a Britkits Replacement Coupler mod installed and the two failed to make up. In fact the cement hopper and the tender appeared to physically overlap by occupying the same couple of feet of physical space instead of mating no closer than at the apparent coupler faces. When I pulled the loco way from the hopper, it was not coupled up at all but I was able to pull free from it without having to uncouple it via the HUD.

I think I read somewhere that Railworks4 has a revised coupler design that needs a correction in all the old TS2012 rolling stock. It affects only Third Party Assets as near as I van recall. Have you heard that?

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Re: USRA

Unread postby OlPaint » Sun Oct 28, 2012 6:18 am

Hello Mdurdan

I have played around with the Gameplay/Game Settings to try to make the coupling work correctly. But I think I may have screwed things up. I have set Automatic Coupling ON, and Coupling Override ON. Is this the correct settings for coupling and uncoupling from the HUD point of view?

I am a willing apprentice and I am a gutton for new information when it comes to modding. Gathering skills is my goal as a newbie. So learning 'Repainting' is just about at the top of my list. And then reading and understanding the 3D modeling and texture formats and the physics files in the simulation are my goals as well. It appears that I am just now scratching at the surface of a trove of knowledge beyond imagination!

Thanks for any direction you can provide.


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Re: USRA

Unread postby XDriver » Sun Oct 28, 2012 4:01 pm

I've had coupling problems with the 2-8-8-2 tender myself at times. I have other locos of his and the USRA tenders can be used on any USRA loco. I find myself using a Pacific tender or the H-Mike tender. I have reason to believe there might be an issue with just that one tender.
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Re: USRA

Unread postby buzz456 » Sun Oct 28, 2012 4:56 pm

XDriver wrote:I've had coupling problems with the 2-8-8-2 tender myself at times. I have other locos of his and the USRA tenders can be used on any USRA loco. I find myself using a Pacific tender or the H-Mike tender. I have reason to believe there might be an issue with just that one tender.

Either the Prairie or the mogul had a issue also. I just substituted. The new RW3 versions work just fine.
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Re: USRA

Unread postby OlPaint » Sun Oct 28, 2012 5:35 pm

Buzz

I noticed that there are differences between the 10K and 12K tenders bundled with the USRA Mallet as well. Coupling error is just one. The joining distance between the loco and the tender is noticably different between the two as well. Can these characteristics be field modified by the customer or must we await Britkits upgrade release to comply with the new RailWorks4 / TS2013 standards?

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