More F upgrades

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More F upgrades

Unread postby KCJones » Tue Oct 23, 2012 5:31 pm

More texture anomalies have been discovered, particularly on my F3As. I have uploaded corrections and have taken the opportunity to add new coupling sounds.

I am seriously considering again, taking up knitting. !*hp*!

knitting01.jpg
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Re: More F upgrades

Unread postby PapaXpress » Tue Oct 23, 2012 5:35 pm

Alligator skin F? !**duh*!!
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Re: More F upgrades

Unread postby Bananarama » Tue Oct 23, 2012 6:07 pm

Export the texture with "_nm.ace" in the name - this will force the texture to be exported from the blueprint editor without compression which causes the checkerboard pattern on alpha or normals-dependent images. You can also try compressing the image from Photoshop to 16 rather than 24-bit, but also adding the "_nm.ace" to the file name. The 16-bit compression just might be enough to help counter the bloat created by the uncompressed exported image used in the game.
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Re: More F upgrades

Unread postby KCJones » Tue Oct 23, 2012 6:16 pm

Hi Marc. Thanks, BUT that IS knitting in the texture. My odd sense of humour. !*roll-laugh*! I was alluding to the fact that I was uploading updates YET again!!!!
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Re: More F upgrades

Unread postby Bananarama » Tue Oct 23, 2012 7:32 pm

Ah, so.
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Re: More F upgrades

Unread postby harryadkins » Tue Oct 23, 2012 8:15 pm

Humor...'tis a difficult concept.
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Re: More F upgrades

Unread postby Samwolf » Wed Oct 24, 2012 5:33 am

Do the included 10/15/12 updates also need to be applied? !**conf**!
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Re: More F upgrades

Unread postby KCJones » Wed Oct 24, 2012 6:45 am

Do the included 10/15/12 updates also need to be applied? !**conf**!


No. They will just duplicate the B units in the main rwp file.
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