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Converting .wav to .dav ?

Unread postPosted: Thu Dec 27, 2012 6:41 pm
by NDORFN
Couldn't find anything in search. Does anyone know if Audacity can convert .wav to .dav ? What is a .dav anyway? A compressed sound file specific to Railworks? !*don-know!*

Re: Converting .wav to .dav ?

Unread postPosted: Thu Dec 27, 2012 6:57 pm
by BNSFdude
You shouldn't need to. All you have to do is open the Proxyxml file calling for whatever .dav file you're looking for, and change (filename).dav to (filename).wav.

Re: Converting .wav to .dav ?

Unread postPosted: Thu Dec 27, 2012 7:00 pm
by NDORFN
I just tried that. Didn't work. I have to go to work in a minute so I'll try again later. Thanks again for the Ram sound you gave me. It's gonna sound great in the game !!*ok*!!

Re: Converting .wav to .dav ?

Unread postPosted: Thu Dec 27, 2012 7:28 pm
by robbit
Go to UKTS and search for File ID Number 18204

Re: Converting .wav to .dav ?

Unread postPosted: Thu Dec 27, 2012 7:36 pm
by Chacal
NDORFN wrote:Couldn't find anything in search. Does anyone know if Audacity can convert .wav to .dav ? What is a .dav anyway? A compressed sound file specific to Railworks? !*don-know!*


No and yes.
But as BNSFdude said, you shouldn't have to.
Try deleting the dav and keeping only the wav.
Double-check your blueprint.

Re: Converting .wav to .dav ?

Unread postPosted: Thu Dec 27, 2012 7:54 pm
by XDriver
Make sure you drag the proxyxml into serz.exe to create a new proxybin. *!!wink!!*

Re: Converting .wav to .dav ?

Unread postPosted: Fri Dec 28, 2012 12:21 pm
by SCLALINE
i did it last night with the new csx horns my problem was finding the right sound file and then dragging it onto serz

Re: Converting .wav to .dav ?

Unread postPosted: Fri Dec 28, 2012 3:28 pm
by NDORFN
I've tried everything, still no go using .wav. Trust me, I'm very particular and vigilant when it comes to editing. The traffic audio is a bit different to any other audio I've played with before and I still don't fully understand how it all fits together. It was a bit of a fluke I got it to work in the first place.

I'll try the converter from UKTrainSim. I'm only 96th in queue !*roll-laugh*! (going to UKTrainSim really make me appreciate what we've got here at RWA!)

Cheers robbit !*cheers*!

Re: Converting .wav to .dav ?

Unread postPosted: Fri Dec 28, 2012 3:45 pm
by robbit
Your welcome If there was another place I would have sent you there first sorry

Re: Converting .wav to .dav ?

Unread postPosted: Fri Dec 28, 2012 3:51 pm
by NDORFN
It's cool. I'm used to UKTrainSim. It was my mainstay before I discovered RWA.

Re: Converting .wav to .dav ?

Unread postPosted: Fri Dec 28, 2012 4:09 pm
by BNSFdude
OH! HEY! I know why my truck sound isnt working. It's stereo. LOL Change it to mono, or I can send it to you as a mono file.

Re: Converting .wav to .dav ?

Unread postPosted: Fri Dec 28, 2012 5:02 pm
by NDORFN
BNSFdude wrote:OH! HEY! I know why my truck sound isnt working. It's stereo. LOL Change it to mono, or I can send it to you as a mono file.


!*roll-laugh*! Noob.

Re: Converting .wav to .dav ?

Unread postPosted: Sat Jan 05, 2013 5:00 pm
by NDORFN
Still no go. Is there any chance you could please look at the files for me and see if you can find anything obvious?

Re: Converting .wav to .dav ?

Unread postPosted: Sat Jan 05, 2013 10:16 pm
by krellnut
You don't have convert any mods done to the XML. The audio is read by the XML. You can delete the bin without any consequences.

Re: Converting .wav to .dav ?

Unread postPosted: Sun Jan 06, 2013 3:05 pm
by Chacal
Oh and don't forget to "clear cache" in main menu/game settings/tools every time you modify a blueprint (including the sound proxyxml).
Otherwise the game won't see your changes.

To make it quicker, you can just delete the blueprints.pak file for the asset that you are editing.