Probably the naming, which helps define what you see and how far it is to be viewed. An eample naming would be:
1_1024_box
The first number (1), in order, indicates that it's the first LOD (levels of detail) in the scene. The second number, 4 digits (1024), is how far the object is to be viewed up to. The third entry is the name of the object (box, main, or whatever). That will have the box show all the way to 1024m from the camera. If you wish to use LODs, then you would make copies of the box and name them as follows:
1_0256_box
2_0512_box
3_1024_box
You could have the 1_0256_box have all 6 sides, viewed up to 256m, while 2_0512_box not have a bottom, viewed from 256m to 512m, , and 3_1024_box have the top and bottom removed, and viewed from 512m to 1024m. All this helps with loading the scene, so the sim doesn't have to load all polys for all models at once. I hope this is of some help.
