street lights and outside building lights

Tips and discussion about scenery creation for RailWorks.

street lights and outside building lights

Unread postby selkirkfan » Sun Jan 03, 2010 11:49 pm

I asked this question once before but with no success so going to try again.
I have been able to make the cone of light from the light to the ground but I cant get the light_glow to work or show up .
Enclosing a picture of what I mean The left street light shows a lighted disc at ground level. I am trying to get the same thing under the cone of light at the right side.Anybody have any suggestions?
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Re: street lights and outside building lights

Unread postby FootplateManWSR » Tue Jan 05, 2010 5:26 pm

I'm pretty sure I can't help you with this except to suggest that you carry out more searches in the forums and tutorials for the words "lobe" and "footprint". These are the industry standard terms for your lighting issue.

AndyR
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Re: street lights and outside building lights

Unread postby GreatNortherner » Wed Jan 06, 2010 10:11 am

Hi,

While I haven't tried this in RS-W (yet), I did it in MSTS a few times and I don't see why it should be all different in the new sim.

The easiest (I think) to do this is to simply add a single-sided, rectangular face to your model, hovering a few inches above the ground. Paint it with a texture that looks like an ilumination (e.g. all white texture with circular grey-black gradient in the alpha). If you apply the BlendATexDiff shader you should get it to work, only that it will be lit all the time.

I'm sure though that the shader part of the old RS techdocs (or even the RW Wiki) will tell you which shader to use (or how to set up the model otherwise) if you want it to be lit only at night. Just had a look at the GeoPcDx file of a lamp with ground ilumination, and it use dthe shader <ShaderName d:type="cDeltaString">UnlitSingle</ShaderName>.

Hope this all makes sense.

Cheers!
Michael
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Re: street lights and outside building lights

Unread postby g_nash » Wed Jan 06, 2010 6:16 pm

I'm not sure of the exact texture requirements you need here , but I have several thousand IES files to choose from if you need something . ???

:D
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Re: street lights and outside building lights

Unread postby selkirkfan » Fri Jan 08, 2010 12:01 pm

Hi All
I have had some success with my lighting. I can either get the cone of light to show or the lighted area on the ground but cant get both together. The enclosed picture has just the ground lighted I think there has to be something in the naming convention that I am missing.
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