by GreatNortherner » Wed Jan 06, 2010 10:11 am
Hi,
While I haven't tried this in RS-W (yet), I did it in MSTS a few times and I don't see why it should be all different in the new sim.
The easiest (I think) to do this is to simply add a single-sided, rectangular face to your model, hovering a few inches above the ground. Paint it with a texture that looks like an ilumination (e.g. all white texture with circular grey-black gradient in the alpha). If you apply the BlendATexDiff shader you should get it to work, only that it will be lit all the time.
I'm sure though that the shader part of the old RS techdocs (or even the RW Wiki) will tell you which shader to use (or how to set up the model otherwise) if you want it to be lit only at night. Just had a look at the GeoPcDx file of a lamp with ground ilumination, and it use dthe shader <ShaderName d:type="cDeltaString">UnlitSingle</ShaderName>.
Hope this all makes sense.
Cheers!
Michael