As a very newb route builder, but also seeing many fine routes being worked on by everybody else here, I wanted to talk about grass and scenery, and how that's incorporated into the realism of a route.
Okay, to start off, I want to link a few screenshots. I regularly browse the Trainz forums just to see whats going on there, and sometimes I'm amazed at how real the scenery looks in some of the their routes (not the engines, some of which may look like toys to some people), just, the scenery.
http://www.jointedrail.com/images/norfolksouthern37_20090825_0003.jpg
http://checkrail.com/images/Payware/pw_055.jpg
http://checkrail.com/images/Payware/pw_108.jpg
http://checkrail.com/images/Payware/pw_045.jpg
http://checkrail.com/images/Payware/pw_049.jpg
Now, having said that, I FULLY realize that the more scenery objects around, the lower the framerates! This of course is the obvious tradeoff to making it look more realistic. I'm amazed at how much some real grass and shrubbery can change how believable something is, and I haven't even been able to come close to recreating what those screenshots show. Even as a one-off scene, much less a full route.
So, with that said, maybe we can use this thread to discuss the BEST tactics for using grass to make a scene look more realistic, while still making the route relatively usable by computers? Oh, and procedural flora probably doesn't count..although I like the idea, it seems to be have been implemented horribly. :(
I know we have grass assets available, and they look okay from "ground-level" (ie: person's view) but if you raise up just a few more feet they look obviously terrible. Can anyone who has built routes in Trainz and RailWorks comment on what might be different between the grass assets? Are the ones in Trainz static (no rotation based on angle of view, etc)? Why do they look so much better in those screenshots?
So, I guess, to make some cliffnotes of what I'm trying to figure out:
1) How do the assets in those screenshots and the ones available in RailWorks differ?
2) What assets do I need (or need to make?) to make a "one-off" in RailWorks, that matches the realism in those screenshots? (Ignoring framerates!!)
3) What do I need further to make a whole route that beautiful and realistic? (Ignoring framefrates)
4) And last, if 1/2/3 are answered, maybe we can discuss techniques of recreating that realism while paying attention to framerates? I would like to know, but I want to first know how to make it look the best.
Any help is appreciated
